I'd be interested in one of those myself.
there are several such kits.
addrift aparently is good but I have not bothered with that much.
glulx inform7 is a good language some of the stuff is real snazy.
Hugo, is the other I have tried all quite good.
as for toolkits there is not a real toolkit.
there is audio game maker which is crap and not in development.
there is the adventure engine by enspired code which I have no info on, it was 
in beta but don't know if its out or not.
you would have to buy it but there is a wizzard and a language doc for it I 
know that for sure.
At 08:46 a.m. 24/03/2009, you wrote:
>Thomas, maybe this needs to go to the developers list, but is their a program 
>that I can use to create text adventures, complex ones like the adventure game 
>tool kit, but for windows? if so do you know where I can get it, thanks.
>Skype lisa12256, come join my chat list at,
>lisas-list-subscr...@raineemusic.com
>----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Tuesday, March 24, 2009 6:27 AM
>Subject: Re: [Audyssey] Releasing Some Old Text Games
>
>
>>Hi Dark,
>>As I said in my original post all of the games are simple board and card 
>>games I created about 10 years ago when I was a student in college. Quite 
>>honestly after looking at my own source code I don't think I was a skilled 
>>enough programmer back then to even consider anything as complex as an RPG, 
>>exploration, or large text adventure. I was an inexperienced programmer just 
>>writing games for practice and fun back then. In fact, after reviewing some 
>>of the source code i was quite mortified at how inexperienced I was back then.
>>For that reason alone I am strongly considering rewriting afew of them from 
>>scratch, since they are small games anyway, and releasing them as completely 
>>revised versions. That way I can be sure I don't miss any errors or mistakes 
>>I might have made as a studentPlus it gives me practice in doing some 
>>triditional C/C++ programming since for the passed 5/6 years I've mainly 
>>programmed using one of the .NET languages like C-Sharp and Visual Basic 
>>which is very common place these days in the business world. Kind of like 
>>going back to my roots as a programmer.
>>As for text based exploration/adventure games since I am getting back into 
>>the C/C++ seen maybe I'll write a couple for practice. I've already began the 
>>port of the Genesis 3D engine from C-Sharp to C++ so getting into the groove 
>>again, getting some practice with C=++, is helpful to refresh myself on the 
>>finer points of the language i either forgot or simply haven't used in a long 
>>time.
>>Smile.
>>
>>dark wrote:
>>>Sounds fun.
>>>
>>>What sort of games did you design Tom? Anything exploration based?
>>>
>>>Beware the Grue!
>>>
>>>Dark.
>>
>>
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>
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