Hi Ryan,
Actually, when I originally came up with the idea for Mysteries of the
Ancients I never intended it to be a side-scroller or arcade game to
begin with. When I found out I wasn't going to be able to release
Montezuma's Revenge do to copyright issues I began working on Tomb
Hunter Mysteries of the Ancients. When I announced the new game would be
a 3d FPS title instead of a classic side-scroller I got quite a lot of
heated replies back on the subject. Some felt I was being dishonest or
at the very least I would be creating a game they neither wanted or paid
for etc. So the compromise was to add the arcade mode into the Genesis
Engine, something I absolutely hated from the start, and modify the
engine to handle 2d side-scroller levels instead of a full 3d
environment. That really soured me on the project from the outset, and i
decided when creating the cross platform engine to remove everything I
didn't like about the Windows Engine. Now, that I have decided to port
Mysteries of the Ancients over to Mac OS it appears most of the people
are in favor of putting all that code back into the engine. I can do it,
but it will take time adding all that extra code, and it will take time
yanking every single line of it back out when the game is released.
Sorry about the rant, but I'm not overly thrilled about adding code in
to my game engine, and then have to spend just as much time yanking it
all out again a few months later. It is fairly well known that i am not
a huge fan of arcade games these days, and what I really want is a good
high quality Ferst Person Shooter, and I've been denied that all thanks
to taking orders for a game I can not legally create now.
Smile.
Ryan Conroy wrote:
Hi Tom,
I prefer the Arcade mode when I'm trying to get used to the game. Plus, I feel
that if you take away arcade mode, it'll take away from some classic feeling of
the game.
Ryan
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