I personally wouldn't miss arcade mode, but Idon't think William's argument holds up. If someone paid for something, they shouldn't need to program it themselves - you don't need to pay anyone else to program anything for yourself. Plus, not everyone can program a game, never mind one of the quality they would expect by paying however much they did for this one.
On 5/4/09, william lomas <[email protected]> wrote: > yeah i wouldn't bother. It was only because of a select few that you > couldn't make your intended game in the first place some people are > just never grateful for what others do for them. if they want the game > they paid for, program it themselves and stop moaning > > On 4 May 2009, at 00:38, shaun everiss wrote: > >> then don't bother I actually am getting used to saving games. >> At 10:36 a.m. 4/05/2009, you wrote: >>> Hi Ryan, >>> Actually, when I originally came up with the idea for Mysteries of >>> the Ancients I never intended it to be a side-scroller or arcade >>> game to begin with. When I found out I wasn't going to be able to >>> release Montezuma's Revenge do to copyright issues I began working >>> on Tomb Hunter Mysteries of the Ancients. When I announced the new >>> game would be a 3d FPS title instead of a classic side-scroller I >>> got quite a lot of heated replies back on the subject. Some felt I >>> was being dishonest or at the very least I would be creating a game >>> they neither wanted or paid for etc. So the compromise was to add >>> the arcade mode into the Genesis Engine, something I absolutely >>> hated from the start, and modify the engine to handle 2d side- >>> scroller levels instead of a full 3d environment. That really >>> soured me on the project from the outset, and i decided when >>> creating the cross platform engine to remove everything I didn't >>> like about the Windows Engine. Now, that I have decided to port >>> Mysteries of the >> Ancients over to Mac OS it appears most of the people are in favor >> of putting all that code back into the engine. I can do it, but it >> will take time adding all that extra code, and it will take time >> yanking every single line of it back out when the game is released. >> Sorry about the rant, but I'm not overly thrilled about adding code >> in to my game engine, and then have to spend just as much time >> yanking it all out again a few months later. It is fairly well known >> that i am not a huge fan of arcade games these days, and what I >> really want is a good high quality Ferst Person Shooter, and I've >> been denied that all thanks to taking orders for a game I can not >> legally create now. >>> Smile. >>> >>> Ryan Conroy wrote: >>>> Hi Tom, >>>> >>>> I prefer the Arcade mode when I'm trying to get used to the game. >>>> Plus, I feel that if you take away arcade mode, it'll take away >>>> from some classic feeling of the game. >>>> Ryan >>>> ____________________________________________________________ >>>> Get information on currency trading. 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