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----- Original Message -----
From: "william lomas" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, May 04, 2009 2:44 AM
Subject: Re: [Audyssey] MOTA Arcade mode.
yeah i wouldn't bother. It was only because of a select few that you
couldn't make your intended game in the first place some people are just
never grateful for what others do for them. if they want the game they
paid for, program it themselves and stop moaning
On 4 May 2009, at 00:38, shaun everiss wrote:
then don't bother I actually am getting used to saving games.
At 10:36 a.m. 4/05/2009, you wrote:
Hi Ryan,
Actually, when I originally came up with the idea for Mysteries of the
Ancients I never intended it to be a side-scroller or arcade game to
begin with. When I found out I wasn't going to be able to release
Montezuma's Revenge do to copyright issues I began working on Tomb
Hunter Mysteries of the Ancients. When I announced the new game would
be a 3d FPS title instead of a classic side-scroller I got quite a lot
of heated replies back on the subject. Some felt I was being dishonest
or at the very least I would be creating a game they neither wanted or
paid for etc. So the compromise was to add the arcade mode into the
Genesis Engine, something I absolutely hated from the start, and modify
the engine to handle 2d side- scroller levels instead of a full 3d
environment. That really soured me on the project from the outset, and
i decided when creating the cross platform engine to remove everything
I didn't like about the Windows Engine. Now, that I have decided to
port Mysteries of the
Ancients over to Mac OS it appears most of the people are in favor of
putting all that code back into the engine. I can do it, but it will
take time adding all that extra code, and it will take time yanking
every single line of it back out when the game is released. Sorry about
the rant, but I'm not overly thrilled about adding code in to my game
engine, and then have to spend just as much time yanking it all out
again a few months later. It is fairly well known that i am not a huge
fan of arcade games these days, and what I really want is a good high
quality Ferst Person Shooter, and I've been denied that all thanks to
taking orders for a game I can not legally create now.
Smile.
Ryan Conroy wrote:
Hi Tom,
I prefer the Arcade mode when I'm trying to get used to the game.
Plus, I feel that if you take away arcade mode, it'll take away from
some classic feeling of the game.
Ryan
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