Yeah, I was wondering the same thing. As a devoted Linux user it would be nice to see more developers targeting Linux rather than just Windows. However, Draconis is making a big step forward by making there games Mac compatible as well as Windows. As for the Hekkus Sound System that sounds interesting. If it is supported by .NET then the Mono Platform should support it as well. There is very little difference between .NET Framework 3.0 and the latest Mono releases for Linux. Most C-Sharp code should be easy to port between them.

Louis Bryant wrote:
Hi. Why not Linux? If it's audio games all of you are struggling with, check out this awesome library I use and love, for now at least, wish it had MP3 support. It is called Hekkus Sound System for Developers of various languages, it let's you use .wav and .ogg which actually seems to be 3 times better than MP3, and you can learn more about it at shlzero.com. It works with apps written for Symbian, Windows, Linux with OpenAl as the sound engine, Pocket PC/Smartphones running Windows Mobile, Mac OS, and many others! It basically lets you mix sounds and speed them up, slow them down, adjust volume, pan them, ETC. all at the same time, or whenever your programs must do so. I used it to build Showdown on Pocket PC. The library works with any language that let's you interact with DLLS including .NET and possibly Mono. HTH.

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