Not to burst a bubble or anything, but FMOD is extremely expensive for commercial products. None of the professional accessible game companies would find the $9000 price tag to license the engine very palatable. The engine is free for non-commercial use, so if you're just looking to dabble, it might be for you.


On Jun 10, 2009, at 11:58 AM, James Dietz wrote:

FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS
AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC).  AGAIN GET GOING ON SOME
MAC ACTION GUYS; I'M EXCITED.

JAMES

On 6/10/09, Thomas Ward <thomasward1...@gmail.com> wrote:
Hi,
Yeah, I was wondering the same thing. As a devoted Linux user it would be nice to see more developers targeting Linux rather than just Windows. However, Draconis is making a big step forward by making there games Mac
compatible as well as Windows.
As for the Hekkus Sound System that sounds interesting. If it is
supported by .NET then the Mono Platform should support it as well.
There is very little difference between .NET Framework 3.0 and the
latest Mono releases for Linux. Most C-Sharp code should be easy to port
between them.

Louis Bryant wrote:
Hi. Why not Linux? If it's audio games all of you are struggling with, check out this awesome library I use and love, for now at least, wish it had MP3 support. It is called Hekkus Sound System for Developers of various languages, it let's you use .wav and .ogg which actually seems
to be 3 times better than MP3, and you can learn more about it at
shlzero.com. It works with apps written for Symbian, Windows, Linux
with OpenAl as the sound engine, Pocket PC/Smartphones running Windows Mobile, Mac OS, and many others! It basically lets you mix sounds and
speed them up, slow them down, adjust volume, pan them, ETC. all at
the same time, or whenever your programs must do so. I used it to
build Showdown on Pocket PC. The library works with any language that
let's you interact with DLLS including .NET and possibly Mono. HTH.


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