There are 3 categories of licensing: commercial, budget and
shareware/hobbiest. You guys might be able to qualify for the second
type (only $3,000... yay?), but if it's just one guy a shareware
license might be best (which is only $100 for all flavors of PC).

On 6/10/09, Draconis Entertainment <gene...@draconisentertainment.com> wrote:
>
> Not to burst a bubble or anything, but FMOD is extremely expensive for
> commercial products. None of the professional accessible game
> companies would find the $9000 price tag to license the engine very
> palatable. The engine is free for non-commercial use, so if you're
> just looking to dabble, it might be for you.
>
> On Jun 10, 2009, at 11:58 AM, James Dietz wrote:
>
>> FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS
>> AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC).  AGAIN GET GOING ON SOME
>> MAC ACTION GUYS; I'M EXCITED.
>>
>> JAMES
>>
>> On 6/10/09, Thomas Ward <thomasward1...@gmail.com> wrote:
>>> Hi,
>>> Yeah, I was wondering the same thing. As a devoted Linux user it
>>> would
>>> be nice to see more developers targeting Linux rather than just
>>> Windows.
>>> However, Draconis is making a big step forward by making there
>>> games Mac
>>> compatible as well as Windows.
>>> As for the Hekkus Sound System that sounds interesting. If it is
>>> supported by .NET then the Mono Platform should support it as well.
>>> There is very little difference between .NET Framework 3.0 and the
>>> latest Mono releases for Linux. Most C-Sharp code should be easy to
>>> port
>>> between them.
>>>
>>> Louis Bryant wrote:
>>>> Hi. Why not Linux? If it's audio games all of you are struggling
>>>> with,
>>>> check out this awesome library I use and love, for now at least,
>>>> wish
>>>> it had MP3 support. It is called Hekkus Sound System for
>>>> Developers of
>>>> various languages, it let's you use .wav and .ogg which actually
>>>> seems
>>>> to be 3 times better than MP3, and you can learn more about it at
>>>> shlzero.com. It works with apps written for Symbian, Windows, Linux
>>>> with OpenAl as the sound engine, Pocket PC/Smartphones running
>>>> Windows
>>>> Mobile, Mac OS, and many others! It basically lets you mix sounds
>>>> and
>>>> speed them up, slow them down, adjust volume, pan them, ETC. all at
>>>> the same time, or whenever your programs must do so. I used it to
>>>> build Showdown on Pocket PC. The library works with any language
>>>> that
>>>> let's you interact with DLLS including .NET and possibly Mono. HTH.
>>>
>>>
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