wow I didn't think of that stuff its good.
At 07:18 a.m. 20/06/2009, you wrote:
>Here are my thoguhts
>1. The game should have team vs team support rather then 1 on 1.
>2. The more you kill, the more points you gain world wide.
>3. You should be able to snag other weapons, cars, helecopters, etc
>that you can use against the aposing side.
>4. If I think of more, I'll let you know.
>Thanks,
>Nick
>
>On 6/19/09, Ryan Smith <computerwi...@gmail.com> wrote:
>> Hello,
>> Mike F and  I are beginning development on a 3D multiplayer shooter
>> game. The object of the game will be to destroy your opponent. The
>> game will take place on a playing field which will either be chosen
>> randomly or from a preset map. The game board will have landscape
>> objects, such as mountains that will present obstacles to the player
>> but special items such as the ability to fly, invisibility, weapons,
>> etc. will appear on the board from time to time.
>>
>> As you can see, we only have a basic outline of the game, so we're
>> hoping some gamers on the forum can provide us with some suggestions.
>> what would you like to see in this type of game? How should your
>> opponent be destroyed? Should each player have a base? Should each
>> player be a robot rather than a person?
>>
>> Looking forward to hearing your suggestions.
>>
>> Note: This game will be written using the .NET framework, and will be
>> fully compatible with Windows 7. Additionally, you won't be typing
>> IP's in. You'll get a list of people wanting to play.
>>
>> -Ryan
>>
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>
>
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