Such is the way of all muds, no matter how advanced. From godwars2, the most
advanced mud I've ever seen, all the way down the line to your basic diku,
abyr and lp codebases, it all degenerates to the same thing in the end. Even
games like miriani and star conquest where the killing is indirect, its all
still grinding in my opinion. The difference in a lot of gamers is that
there's different levels of grinding that people can deal with. Some people
can play alter aeon all day and grind to their hearts content, even though
the combat is hardly descriptive at all and grinding gets rather slow at
higher levels. Some people need the more advanced miriani to get their
grinding fix and earn their place on a game. Me personally, I generally
don't like grinding in any form, but instead look for well-described combat
or attack skills, for example: New moon, discworld, unofficial squaresoft
mud. I also look for advanced mechanics, godwars2, project bob, etc. Very,
very few muds interest me for long, and even the ones that do I get bored of
eventually no matter how powerful I get, hence my ripping of miriani a few
days back. Almost any mud, provided you've never played anything like it
before, can start out good, but in the end it all turns into the same thing
after a while.
From: "Tristan B" <theblinddj...@gmail.com>
Sent: Saturday, August 08, 2009 8:53 PM
To: "Gamers Discussion list" <email@example.com>
Subject: Re: [Audyssey] good muds
I am not being predgedist, but Alter Aeon, can get quite boring. Its just
killing, and killing, and killing.
TrekGames.net, port 1234.
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