Well thankyou. Thankyouverymuch. Yeah, I hope this works out. Angel's
offered to try to teach me some of what she knows and we can go from there.
Like I may have said she's in college and her major is computer programming.
She's actually hoping to open her own computer repair shop someday, but if
audio game development worked out there could be that little bit of extra
income on top of our regular one, even if it wasn't all that much. And if we
did figure out how to get word out to more blind people, folks who were
interested in gaming but either didn't know about or couldn't be captivated
by our current market, it might make it more worthwhile. Of course that
would be the hard part right there.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
----- Original Message -----
From: "Tristan B" <theblinddj...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 14, 2009 8:25 AM
Subject: Re: [Audyssey] The real Game Circle
Hello,
I sure hope it does; it sounds like you and her would make a great game
dev team. *grins*. And I agree holeheartedly with your message..
Regards,
Tristan B
TrekGames.net
Cosmos -
TrekGames.net, port 1234.
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 14, 2009 12:00 PM
Subject: Re: [Audyssey] The real Game Circle
You're definitely right about that Tristan. Many of us complain about how
most games are too easy, which I can definitely agree with, but then when
something new comes out or is even mentioned we start whining and
snivelling about how it'd be too hard. Take Technoshock for instance.
Granted I spent months on Technoshock before I got really frustrated with
it, but I saw complaints on the audiogames.net forum within days. Some
were quite rude as I recall.
But if this business between myself and my girlfriend Angel works out
hopefully the AG market will start to see some games we can really be
proud of. My girlfriend is a fairly apt programmer I found out and when I
mentioned the idea of computer games for the blind she got really excited
and wanted us to work together on something. She might even join this
list. It's one of the places I referred her to for information.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
----- Original Message -----
From: "Tristan B" <theblinddj...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 14, 2009 7:48 AM
Subject: Re: [Audyssey] The real Game Circle
Its pretty sad, if I must say so myself, because gamers are basicly just
shooting themselves in the foot.
They ask for enw games, then they complain.
Not pointing fingers here, but its what I've noticed.
Tristan B
TrekGames.net
Cosmos -
TrekGames.net, port 1234.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Che" <c...@blindadrenaline.com>; "Gamers Discussion list"
<gamers@audyssey.org>
Sent: Friday, August 14, 2009 2:51 AM
Subject: Re: [Audyssey] The real Game Circle
Hi Che,
I know the feeling. I'm not sure why but simple and easy games appears
to be what sells in the accessible games market. As many people know
one of my plans will be to create a full blown 3d game engine, as in
actual 3d levels with 3d objects, 3d movement, as well as 3d audio
support. No sooner did i mention my plans I got various comments to the
effect that anything I made using it would be "too hard" even though
they never seen the final product yet.
One of the things that bothered me was some people immediately tried to
tell me that because they have problems with Audioquake and Technoshock
they absolutely know that they couldn't play any of my games. They
didn't seam to consider the fact that with Audioquake accessibility is
poorly implemented, and because it is a modified version of Quake it
wasn't designed from the ground up for a blind player. Accessibility is
an add on, and there could be a lot more done to it to provide
accessibility. Technoshock also has some accessibility issues, that
make it harder than say Shades of Doom to play, and i feel
accessibility could b done better in that game. I've seen what works
and what doesn't and I'd use that experience plus my own blindness to
work out any and all accessibility problems that might crop up.
Anyway, the bottom line is now and then we see a thread like this where
someone suggests coming up with something new, something different,
something more mainstream, and when a developer tries to do that, come
up with something truly amazing like Rail Racer, the complaints thatit
is too hard come rolling in. As a developer we really can't win. No
matter if we do something easy or something new and slightly
challenging someone is going to complain.
Che wrote:
I agree with ya man,
I tried something different with rail racer, and I suppose it was
somewhat successful, but i got lots of complaints that it was too
complicated to play.
folks complain if it is too easy, if it is too hard, if it takes too
much practice to master, blah blah blah. just can't please all the
folks all the time.
next i am doing an online playable football game, driven with mouse
support, custom plays, online season play against human opponents,
high end sound effects, etc. . I was going to do a really involved
fighting game as posted on list here, but didn't get much feedback on
it, and didn't want to spend the next 18 months on something that
wasn't going to sell, especially such an ambitious project. I think
the folks that would have enjoyed the online fighting game would have
really enjoyed it a lot, as those that play rail racer constantly do,
but there just aren't enough of them out there to justify the time
spent.
you can check the archives for details. the project might still get
done, but it will have to wait.
I think the masses want simple and easy, and those kind of games seem
to sell the best. troop n em sold a lot of copies, and at its core,
its just a simple shoot em up.
anyhow, i want a killer football game myself, so I'm gonna make one.
if folks like it fine, if not, whatever, you got to go with what yer
passionate about, or the results come out luke warm at best.
as for other developers out there, i can't comment, they do what they
do, and so far innovation hasn't been at the top of any of their lists
lately from what i've seen.
We can only hope that changes soon.
This is not a money making market to spend hundreds and perhaps
thousands of hours on a project and make just a few grand on it. you
have to love doing it almost as a hobby , or yer in for
dissapointment.
I set up the card room because I love poker, and also to offset some
of my dedicated server costs, and folks that have played have told me
they are the best card games out there for the blind, with features
not seen anywhere else. But even so, nobody is gonna make a living
doing this stuff.
i've seen cracked copies of most of the accessible games out there,
hosted by fellow blinks. these people are total idiots, not realizing
the damage they are doing to the accessible gaming market, but they
don't care. i know some of them are reading this, and if you are
sharing any cracked games, you should be very ashamed of yourself. in
sucha small market, the damage you are doing is immense.
Bottom line, if your a fellow developer working on a game now, my hat
is off to you, this is a hard task without much reward or thanks, but
non developers don't get that and don't seem to care either. But
having said that, can't we push the envelope a little bit? Do we
really need another shoot em up or arcade action game? hasn't all that
been done enough by now?
later
che
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