As a follow up to my last message talking about the market collapse, I think
this is already happening with the audiogames market. Take Super Liam, for
instance. It's an excellent game. Guess what? Someone comes along and builds
something like it--and releases it for free. Now people will no longer buy
Super Liam and all the work Liam put into it will go to waste because
there's a free version available which is naturally more attractive. Now
imagine this problem on a larger scale...the mainstream gaming market. If
Kunami decided to release MSG for free, or SNES decided to release Star Fox
for free, there goes their market. I'm a firm believer in making a bit of
return off of hard work--and, frankly, just saying "that's a good game"
isn't always enough (I know some of you will say "well, you could praise the
developer for their work".)
Why do you think companies that ride on donations end up failing? Because
they release good software under the assumption people will "donate to
support it", and that never happens.
Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge is only
useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:[email protected]
http://www.bpcprograms.com
----- Original Message -----
From: "Josh" <[email protected]>
To: "gamers list" <[email protected]>
Sent: Tuesday, September 08, 2009 9:16 AM
Subject: Re: [Audyssey] modifying games
Hi,
What video game makers aught to do and software developers is to release
all software and all operating systems under the gnu general public
license. In fact, there should be a law in the United States that requires
all software, hardware and operating systems to be released under the gnu
general public license then we could all contribute to how our computers
work in some way. And this would almost eliminate piracy altogether.
Josh
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