Hi,
Not only that I've used Linux for several years and have seen both the
good and the bad aspects of open source software. Some tech support and
documentation is very good and some is virtually non-existent. Just
because someone creates a piece of open source software doesn't entitle
them to provide documentation or tech support. I've seen open source
developers upload builds for the common platforms, and others just post
the source code with the attitude configure, compile, and install it
yourself. Not everyone is able to do that, and even I have run into
complications compiling applications from raw source before. Most people
just want to install and run it.
Then, there is the aspect that not all of he open source developers out
there are professionals. Many are just hobbiests with little to no
professional skills, and their code might be very good or absolute crap.
You take what you get be it good or bad software. There is no software
employer hiring qualified software developers so you really don't know
what skills or qualifications a certain developer has. The only reason
open source projects like Firefox, Open Office, etc are as good as they
are is they have professionals which lead the development teams and they
weed out unqualified developers as best they can.
Munawar Bijani wrote:
As a follow up to my last message talking about the market collapse, I
think this is already happening with the audiogames market. Take Super
Liam, for instance. It's an excellent game. Guess what? Someone comes
along and builds something like it--and releases it for free. Now
people will no longer buy Super Liam and all the work Liam put into it
will go to waste because there's a free version available which is
naturally more attractive. Now imagine this problem on a larger
scale...the mainstream gaming market. If Kunami decided to release MSG
for free, or SNES decided to release Star Fox for free, there goes
their market. I'm a firm believer in making a bit of return off of
hard work--and, frankly, just saying "that's a good game" isn't always
enough (I know some of you will say "well, you could praise the
developer for their work".)
Why do you think companies that ride on donations end up failing?
Because they release good software under the assumption people will
"donate to support it", and that never happens.
Munawar A. Bijani
"Knowledge is of two types: absorbed and heard. The heard knowledge is
only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
----- Original Message ----- From: "Josh" <jkenn...@gmail.com>
To: "gamers list" <gamers@audyssey.org>
Sent: Tuesday, September 08, 2009 9:16 AM
Subject: Re: [Audyssey] modifying games
Hi,
What video game makers aught to do and software developers is to
release all software and all operating systems under the gnu general
public license. In fact, there should be a law in the United States
that requires all software, hardware and operating systems to be
released under the gnu general public license then we could all
contribute to how our computers work in some way. And this would
almost eliminate piracy altogether.
Josh
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