Agreed. One thing about freeware verses commercial is the commercial
developers have to make a more superior product than the freeware
products already on the market. This is good old competition and that
often is the driving force behind innovation and better products.
So using your baseball example it is true that Jim Kitchens baseball
game is a fun and a nice free game. However, a commercial developer
would have to make a better one to sell it. A developer might add a
full season mode, higher quality sound effects, more commercials,
perhaps a real commentator, etc. Then, by doing so he/she would have
made a superior product.
Johnny Tai wrote:
I too believe in paying for good games. Though I never made an audio
game my self, being a writer of novels and music, I sort of am in the
same boat- a clap on the shoulder and a 'good job' is just not enough
to keep my rent paid.
However, I think the reality is that if someone can come up with
something equal to, or even better than, what's selling, and is
willing to let it go for free... Well, who am I to say that is wrong?
All the more power to such a person, and in the long run, all that
means is that those who wish to sell their products would have to work
even harder to come up with something far better than the free stuffs.
For example, if someone wants to sell an audio game based on baseball,
it'd probably be a hard contest since Jim Kitchen's got a free one out
there that is already real nice. But we cannot degrade Jim for that.
"No one ever kicked ass by saying I can't."
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