I applaud your efforts. This will help to close the gap between disabled
and non disabled people. Financially speaking it also makes more sense
to developer a good accessible game that everybody can play, because
when selling it more people can enjoy it and so you will sell more copies.
[email protected] wrote:
Hi. Well, I intend to go steps further and write a commercially
viable game that can be played by both the sighted and the blind.
I've invested lots in learning software development, and it seems to
me a huge waste of all that money if I don't put what i learn to
practical use, hence my intention to write a video game which is also
accessible. Cheers!
----- Original Message ----- From: "Bryan Peterson"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list
So far as I know most audio game devs don't even bother with graphics
since they're totally blind or visually impaired enough that graphics
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list
Hi All. I am in the midst of writing an accessible video game and
have a few questions
to ask. First up, I'd like to know which open source engine is most
frequently being
used by all you experienced developers, or hav you had to build a
graphics and audio
engine for your game from scratch? Second, I am still juggling in
my mind as to
whether I'll code my game in cSharp or c++. In comparison, are
there any significant
drawbacks or significant advantages in terms of performance and
reliability if i
were to choose one above the other? I am quite profficient in both,
although I've
taken a microsoft certified course in cSharp, whereas for c++, it
has been mostly
self taught. Also, if anyone of you could point me to a good
tutorial on keyboard
input, especially for triggering audio events, I'd really appreciate
it. my last
question is, if i had to resort to Microsoft's DirectX SDK for
developing my game,
is there a way to make the keyboard controls accessible? Any input
is extremely
welcomed. Cheers! and thanks
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