I applaud your efforts. This will help to close the gap between disabled and non disabled people. Financially speaking it also makes more sense to developer a good accessible game that everybody can play, because when selling it more people can enjoy it and so you will sell more copies.



jaf...@ecstatico.net wrote:
Hi. Well, I intend to go steps further and write a commercially viable game that can be played by both the sighted and the blind. I've invested lots in learning software development, and it seems to me a huge waste of all that money if I don't put what i learn to practical use, hence my intention to write a video game which is also accessible. Cheers! ----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list


So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: <jaf...@ecstatico.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely
welcomed.  Cheers! and thanks
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