we have had sod but yeah arcade is mostly all we have had.
Easy stuff.
The sighted are just always going to be ahead, looks like the gap is closing.
At 05:42 a.m. 2/10/2009, you wrote:
>but the blind have only had arcade type games no FPS or anything
>But the more challenge the better in my view
>
>On 1 Oct 2009, at 17:06, Bryan Peterson wrote:
>
>>It certainly seems much more noticeable in the blind community than  
>>I've ever heard from sighted folks. That's all I'm saying.
>>Homer: Hey, uh, could you go across the street and get me a slice of  
>>pizza?
>>Vender: No pizza. Only Khlav Kalash.
>>----- Original Message ----- From: "James Dietz" <james.j.di...@gmail.com >
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Thursday, October 01, 2009 10:01 AM
>>Subject: Re: [Audyssey] Questions for all you game developers on the  
>>list
>>
>>
>>>For the record, *EVERYONE* complains about difficulty. I don't think
>>>it's fair to pin this specifically on blind people, fun as it may be
>>>to do so.
>>>
>>>On 10/1/09, Bryan Peterson <bpeterson2...@cableone.net> wrote:
>>>>Well that could be a tall order given a lot of people's attitudes  
>>>>about the
>>>>difficulty of games. A game that's challenging enough to keep a  
>>>>sighted
>>>>person's interest is apparently too hard for a lot of blind folks.
>>>>Homer: Hey, uh, could you go across the street and get me a slice  
>>>>of pizza?
>>>>Vender: No pizza. Only Khlav Kalash.
>>>>----- Original Message -----
>>>>From: <jaf...@ecstatico.net>
>>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>Sent: Thursday, October 01, 2009 8:35 AM
>>>>Subject: Re: [Audyssey] Questions for all you game developers on  
>>>>the list
>>>>
>>>>
>>>>>Hi.  Well, I intend to go steps further and write a commercially  
>>>>>viable
>>>>>game that can be played by both the sighted and the blind.  I've  
>>>>>invested
>>>>>lots in learning software development, and it seems to me a huge  
>>>>>waste of
>>>>>all that money if I don't put what i learn to practical use,  
>>>>>hence my
>>>>>intention to write a video game which is also accessible.  Cheers!
>>>>>----- Original Message -----
>>>>>From: "Bryan Peterson" <bpeterson2...@cableone.net>
>>>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>>Sent: Thursday, October 01, 2009 9:41 PM
>>>>>Subject: Re: [Audyssey] Questions for all you game developers on  
>>>>>the list
>>>>>
>>>>>
>>>>>>So far as I know most audio game devs don't even bother with  
>>>>>>graphics
>>>>>>since they're totally blind or visually impaired enough that  
>>>>>>graphics
>>>>>>wouldn't do them any good.
>>>>>>Homer: Hey, uh, could you go across the street and get me a  
>>>>>>slice of
>>>>>>pizza?
>>>>>>Vender: No pizza. Only Khlav Kalash.
>>>>>>----- Original Message -----
>>>>>>From: <jaf...@ecstatico.net>
>>>>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>>>Sent: Tuesday, September 29, 2009 9:34 PM
>>>>>>Subject: [Audyssey] Questions for all you game developers on the  
>>>>>>list
>>>>>>
>>>>>>
>>>>>>>Hi All.  I am in the midst of writing an accessible video game  
>>>>>>>and have
>>>>>>>a few questions
>>>>>>>to ask.  First up, I'd like to know which open source engine is  
>>>>>>>most
>>>>>>>frequently being
>>>>>>>used by all you experienced developers, or hav you had to build a
>>>>>>>graphics and audio
>>>>>>>engine for your game from scratch?  Second, I am still juggling  
>>>>>>>in my
>>>>>>>mind as to
>>>>>>>whether I'll code my game in cSharp or c++.  In comparison, are  
>>>>>>>there
>>>>>>>any significant
>>>>>>>drawbacks or significant advantages in terms of performance and
>>>>>>>reliability if i
>>>>>>>were to choose one above the other?  I am quite profficient in  
>>>>>>>both,
>>>>>>>although I've
>>>>>>>taken a microsoft certified course in cSharp, whereas for c++,  
>>>>>>>it has
>>>>>>>been mostly
>>>>>>>self taught.  Also, if anyone of you could point me to a good  
>>>>>>>tutorial
>>>>>>>on keyboard
>>>>>>>input, especially for triggering audio events, I'd really  
>>>>>>>appreciate it.
>>>>>>>
>>>>>>>my last
>>>>>>>question is, if i had to resort to Microsoft's DirectX SDK for
>>>>>>>developing my game,
>>>>>>>is there a way to make the keyboard controls accessible?  Any  
>>>>>>>input is
>>>>>>>extremely
>>>>>>>welcomed.  Cheers! and thanks
>>>>>>>---
>>>>>>>Gamers mailing list __ Gamers@audyssey.org
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>>>>>>
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>>>>>
>>>>>
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>>>
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>
>
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