There will always be people that are ready to get out of their comfort
zone and try and be good at a game.
The people who find it to hard or want to stick to the usual games can
do that if they want. I'm sure blind people will not be the biggest
share of his audience
Bryan Peterson wrote:
Well that could be a tall order given a lot of people's attitudes
about the difficulty of games. A game that's challenging enough to
keep a sighted person's interest is apparently too hard for a lot of
blind folks.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list
Hi. Well, I intend to go steps further and write a commercially
viable game that can be played by both the sighted and the blind.
I've invested lots in learning software development, and it seems to
me a huge waste of all that money if I don't put what i learn to
practical use, hence my intention to write a video game which is also
accessible. Cheers!
----- Original Message ----- From: "Bryan Peterson"
<[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the
list
So far as I know most audio game devs don't even bother with
graphics since they're totally blind or visually impaired enough
that graphics wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list
Hi All. I am in the midst of writing an accessible video game and
have a few questions
to ask. First up, I'd like to know which open source engine is
most frequently being
used by all you experienced developers, or hav you had to build a
graphics and audio
engine for your game from scratch? Second, I am still juggling in
my mind as to
whether I'll code my game in cSharp or c++. In comparison, are
there any significant
drawbacks or significant advantages in terms of performance and
reliability if i
were to choose one above the other? I am quite profficient in
both, although I've
taken a microsoft certified course in cSharp, whereas for c++, it
has been mostly
self taught. Also, if anyone of you could point me to a good
tutorial on keyboard
input, especially for triggering audio events, I'd really
appreciate it. my last
question is, if i had to resort to Microsoft's DirectX SDK for
developing my game,
is there a way to make the keyboard controls accessible? Any input
is extremely
welcomed. Cheers! and thanks
---
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