aah ok, I'll do that.
I tried to make my own stuff as sample but need lines, I'll send you a email.
At 07:16 a.m. 2/10/2009, you wrote:
>Hi Shawn.  If you are keen to do voice acting for my game, then write me 
>privately and I'll send you some text to try out.  Cheers!
>----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Friday, October 02, 2009 1:59 AM
>Subject: Re: [Audyssey] Questions for all you game developers on the list
>
>
>>hmmmm well Right now it is, but tom has been one  of the only devs that has 
>>actually attempted to get there.
>>There have been other projects ofcause audioquake, teraformas, and last 
>>crusade to name a few but none as complex as this.
>>I am looking foreward to the new vid game jafa is doing, tried to do viceover 
>>things but I just can't do stuff on the spot, without lines, I'll gladly do 
>>testing on this.
>>At 04:34 a.m. 2/10/2009, you wrote:
>>>Well that could be a tall order given a lot of people's attitudes about the 
>>>difficulty of games. A game that's challenging enough to keep a sighted 
>>>person's interest is apparently too hard for a lot of blind folks.
>>>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>>>Vender: No pizza. Only Khlav Kalash.
>>>----- Original Message ----- From: <jaf...@ecstatico.net>
>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>Sent: Thursday, October 01, 2009 8:35 AM
>>>Subject: Re: [Audyssey] Questions for all you game developers on the list
>>>
>>>
>>>>Hi.  Well, I intend to go steps further and write a commercially viable 
>>>>game that can be played by both the sighted and the blind.  I've invested 
>>>>lots in learning software development, and it seems to me a huge waste of 
>>>>all that money if I don't put what i learn to practical use, hence my 
>>>>intention to write a video game which is also accessible.  Cheers!
>>>>----- Original Message ----- From: "Bryan Peterson" 
>>>><bpeterson2...@cableone.net>
>>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>Sent: Thursday, October 01, 2009 9:41 PM
>>>>Subject: Re: [Audyssey] Questions for all you game developers on the list
>>>>
>>>>
>>>>>So far as I know most audio game devs don't even bother with graphics 
>>>>>since they're totally blind or visually impaired enough that graphics 
>>>>>wouldn't do them any good.
>>>>>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>>>>>Vender: No pizza. Only Khlav Kalash.
>>>>>----- Original Message ----- From: <jaf...@ecstatico.net>
>>>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>>Sent: Tuesday, September 29, 2009 9:34 PM
>>>>>Subject: [Audyssey] Questions for all you game developers on the list
>>>>>
>>>>>
>>>>>>Hi All.  I am in the midst of writing an accessible video game and have a 
>>>>>>few questions
>>>>>>to ask.  First up, I'd like to know which open source engine is most 
>>>>>>frequently being
>>>>>>used by all you experienced developers, or hav you had to build a 
>>>>>>graphics and audio
>>>>>>engine for your game from scratch?  Second, I am still juggling in my 
>>>>>>mind as to
>>>>>>whether I'll code my game in cSharp or c++.  In comparison, are there any 
>>>>>>significant
>>>>>>drawbacks or significant advantages in terms of performance and 
>>>>>>reliability if i
>>>>>>were to choose one above the other?  I am quite profficient in both, 
>>>>>>although I've
>>>>>>taken a microsoft certified course in cSharp, whereas for c++, it has 
>>>>>>been mostly
>>>>>>self taught.  Also, if anyone of you could point me to a good tutorial on 
>>>>>>keyboard
>>>>>>input, especially for triggering audio events, I'd really appreciate it. 
>>>>>>my last
>>>>>>question is, if i had to resort to Microsoft's DirectX SDK for developing 
>>>>>>my game,
>>>>>>is there a way to make the keyboard controls accessible?  Any input is 
>>>>>>extremely
>>>>>>welcomed.  Cheers! and thanks
>>>>>>---
>>>>>>Gamers mailing list __ Gamers@audyssey.org
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>>>>>
>>>>>
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