Hi, I realize that. Human nature is human nature. If it is there most
people will use it. That said, I have no immediate plans to rewrite the
save game feature since it is a core component of the game engine. I'm
on something of a time table now, and I'm not going to take unnecessary
diversions at this point. I can't really afford to if I hope to make a
Christmas release of the game.
but that's the whole point, isn't it? of course there's risks involved
with saving in redefined places. Sometimes I wish that in invincible
tiger, you could save after every chapter or something, but you can't,
and I'm glad for that, it makes the game a lot harder and more fun.
what you guys don't realize is that if we have the ability to save
anywhere in a game, we're most likely going to use it. it's an impulse
thing. oh no I'm gonna lose! let me save. but if that temptation was
removed by not having the feature at all, we'd enjoy the game more in
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