How about having a penalty to saving the MOTA game.
Each time you save the game 1 percent is taken away from your health.
So even with a healing potion, you would only go back to 99 percent if you
saved the game once.
For example if you saved the game 20 times your maximum health would be 80
and could go no higher.
So if you save the game 50 times you would only have half of your health and
could be killed much easier.
This would take away the addiction of saving the game at each door.
Of course maybe if you got that magic orb you would be restored to full
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