Well I imagine he'll see about the rest of the Tomb Hunter series at some point, which will be much more along the lines of what he'd invisioned for MOTA, what it would have been had he not had this old project to deal with.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, October 02, 2009 12:43 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA



understandable. btw, how are the rest of the levels progressing? I'm curious. are you planning to release anything original after this game is released? you had lots of dreams and I'm really hoping they end up happening

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, October 02, 2009 2:18 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA


Hi, I realize that. Human nature is human nature. If it is there most people will use it. That said, I have no immediate plans to rewrite the save game feature since it is a core component of the game engine. I'm on something of a time table now, and I'm not going to take unnecessary diversions at this point. I can't really afford to if I hope to make a Christmas release of the game.


Yohandy wrote:
but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun.


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