True Tom, ---- but even more successful independent companies have been
reasonable about access.
One great example of this is Niels bauer, ---- for their full history, look
them up on Wikipedia, --- and you'll see they've been going for a lot
longer, and been far more successful (relatively speaking for an independent
company), than i first imagined.
I wasn't initially certain after Smugglers 4, whether they would be willing
to add access changes precisely because! of the financial performance of S4
as an accessible game, and the fact that they're apparently currently
feeling the recession (one reason I've been trying hard to publicize their
however, I now learn that their next title, ----- Tv manager 2, will contain
the same access features which S4 did (see the announcement on
audiogames.net for details and links to their blog).
while I don't believe they'll be modifying any of their existing titles to
make them accesible, ----- rather sad considdering Empires and dungeons), it
does seem that their continuing their access changes in games, ---- even
when, as in Smuglers 4 this took a deal of coding, testing and perfecting to
get working correctly.
I do sometimes actually wonder, if, ---- had circumstances been different,
back in the 1970's and 1980's when mainstream games companies like rainbow
arts and activision were small scale affairs and it was stil possible for an
individual programmer or small team to write and publish a game in the
mainstream industry on their own, ---- if someone had thought to contact
Activision, Nintendo, namco etc what the response to accessibility would've
Of course, getting accessibility in the 70's and 80's would've been a
technical challenge I know, ---- but stil, I do wonder if the creators at
that point, ---- many of whome stil worked under their own motivation,
would've been more reasonable.
Beware the grue!
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