That's a good idea. In fact I was saying something close to that to Phil
my last message. I could make the leather whip an unlockable or special
item which might hurt a vampire, but wouldn't kill one.
Bryan Peterson wrote:
Why not both? Perhaps you could set it up so that the vampire could be
harmed by the whip but not actually slain. So the player could use the
whip to get the vampire near to death, so to speak, then the stake or
whatever weapon could be a special weapon which alone had the power to
actually finish the vampire off. It might be kinda like the battle
with Gannon in the original Legend of Zelda. He could be harmed with
the sword but not slain. Once he turned red the only way to finish him
off was the silver arrow, otherwise he would heal. It took my brother
months to figure that out.
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