Well she was apparently walled up, ----- so that would make sense.
Binding in chains does make sense, and has a devine overtone, ---- as it was
used in Ancient myths to punish gods like Loki as well.
In game terms however, I don't see how this would work in an action
sense, ---- though it might make a cool game extra.
Say you have one part of the chain to find and collect each world, and if
you get to the countess and defeat her without all of it, ---- you get a
"Good job, but she's coming back" type of ending.
Beware the Grue!
dark.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, November 21, 2009 4:11 AM
Subject: Re: [Audyssey] Castlevania was Developer Time
Hi Dark,
Hmmm...Well, hitting a vampire with a chain might not help, but here is a
twist. Pun definitely intended. What about finding some sort of enchanted
chain which you can use to bind the vampire with?
Basically, if a chain has been enchanted in some way you might be able to
bind the vampire with it and keep them from breaking the chain. At that
point you could kill them outright or maybe the game's story is simply to
bind the vampire in chains for a certain length of time, or if we are
talking a vampire like the Countess Elizabeth Bathory maybe she had been
in such chains, but recently has broken free and is reigning terror on
earth. That would explain, of course, why she was thought to be dead since
1614 or so.
dark wrote:
Well it has always rather confused me a litle.
to quote a review of castlevania which I stuck on gamefaqs a while ago:
"Simon has especially discovered that smacking vampires many times in the
head with a big heavy length of chain stops them from being a
problem, ----- Vampires are obviously very different from ordinary
mortals in this respect"
Grin!
beware the Grue!
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