Well, actually what happened is they placed Elizabeth Bathory in a room
and walled her up in there. The reason they did that is because everyone
believed she was responsible for the death of several young women in the
region, and they were afraid to bring her to trial. The Countess was
never actually put on trial for her alleged crimes, but there were
plenty of accusations made towards her. The exact number of murders she
may have committed is not known but they range from a couple dozen to
over 600 murders. Of course, like any story once the roomers began
flying they snowballed, and people several miles away began accusing the
Countess with abducting and murdering some missing young woman or young
girl that happened to go missing during that time period. Today if you
pick up a book or story about Elizabeth Bathory you will hear about a
wealthy woman who murdered hundreds of women, drank their blood, bathed
in their blood, and was evil enough to actually be a vampire. However,
many historians do believe most of the Bathory legend is gossip rather
than historical fact.
Anyway, true or not the Bathory legend happens to be ripe for a really
good back story for a game dealing with a female vampire queen. The fact
she was never tried, and was walled up in a room plays well for a
vampire story. Plus the historical fact Elizabeth Bathory was related to
various royal families in Europe at the time including some living in
Transylvania. That fact alone can be used to make some connection with
Count Dracula. Then, you have the number of murders she was suppose to
have committed. I highly doubt she actually killed 600 young women
myself, but an author could play it for all its worth if he/she is
assuming the Countess was no longer human.
As far as a magic chain goes I like it, but perhaps it is better off as
a story device rather than an actual weapon or special item. more like
to say the vampire was chained up for a number of years by this
enchanted chain, but it was broken, and now this hero has to slay the
Well she was apparently walled up, ----- so that would make sense.
Binding in chains does make sense, and has a devine overtone, ---- as
it was used in Ancient myths to punish gods like Loki as well.
In game terms however, I don't see how this would work in an action
sense, ---- though it might make a cool game extra.
Say you have one part of the chain to find and collect each world, and
if you get to the countess and defeat her without all of it, ---- you
get a "Good job, but she's coming back" type of ending.
Beware the Grue!
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