I understand your issues with Mota and your desire not to embark on a long
research issue.
However it firstly seems you've got a lot of information on the subject
yourself naturally, ---- ie, the long discourse on Elizabeth Bathory, ----
and secondly this is certainly an area others could assist with. #
My position on research might be a bit unrealistic compared to yours, ----
afterall I have been a student for 7 years and actually do my own research
every week for my doctorate.
Also, there doesn't have to be huge amounts of backstory, ---- just enough
to be interesting. This is why I love the first of the Soul blade games so
much, sinse unlike it's successors, it was very historically accurate indeed
concerning the events of the 15th century across Europe and asia.
I know from the history I've done on that period, that though it's plot is
really nicely written, ---- it probably didn't take more than a good
inspection of an ideots guide to Europe and Asia circa 1650 to look up.
Beware the grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, November 22, 2009 2:06 AM
Subject: Re: [Audyssey] Castlevania was: Developer time was: My Opinion of
Q9
Hi Dark,
Oh, I wasn't talking about what the end users would think of a complex
plot or story for a arcade game like Castlevania, but how much work goes
into it from the developers end. As a game player the more complex and
interesting the plot the better. However, as a developer I'm pretty weary
of stressing my brain and doing in depth research for game plot and game
development. What I'd like to do for a change is just write something for
the fun of it without having to put much work into the project. Working on
MOTA has pretty much drained me emotionally and physically and i need to
recharge my batteries you could say. Working on a triditional Castlevania
game is one way to create a game that doesn't really need a great deal of
background research if I don't want too.
dark wrote:
Well Tom, simply because a plot is there doesn't mean people have to
bother with it unless they wish to.
Take the mega man series for instance. There is extensive information on
every single robot master, what order they wer ebuilt, what their
personalities are like, what purpose they bwere originally made for etc.
For instance, Metal man, in Mega man 2 was created as an improved clone
of Cut man in the original game, though was givern an incredibly
haphazard and slapdash personality by wily sinse his intelligence
circuites were cobbled together later.
This sort of information was revealed both in later games, and through
books like the famous perfect Works source books, which reveal heavily
detailed back stories on game series and are a staple of any long running
or highly popular game in japan.
If you had historically significant and interesting bosses in a
castlevania type arcade game, either have the character discover an item
such as a scroll or book which sat in their inventory and was chosen to
read or not at leasue, ---- or just write a highly comprehensive manual
with extensive boss information. I'd prefer the first option, sinse
finding the info in game would also mean the player could read up on each
boss before fighting her/him in game, ---
thus making things very immediate and avoiding spoilers, ---- but if this
sounds like cluttering up the inventory too much, you could just include
a bestiary file in the game detailing enemy and boss historical
information, ---- which obviously only the most interested players would
read.
This is again something which would be great in audio games, sinse
however much information can be gathered about an enemy's nature and
attacks from sound (and I admit this is a lot), there are details you
can't gather.
For instance, if you had marsial sue as a skseltal boss, ---- other than
by reading information, theere's no way the player could know he was
wearing the remains of a french army uniform, ---- however good sounds
the ratling of his bones, and jingling of his medels made.
Reading this information would be no advantage in game, ---- being as the
game was an arcade game, and of course up to the choice of a player to
read or not as they pleased.
Beware the grue!
Dark.
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