the demo really rocks, I will be picking this one up soon. At 06:14 p.m. 16/11/2009, you wrote:
>Hi Phil. > >Just tried the demo. Very nicely put together indeed, not just in the matter >of sound, but the matter of mechanics and how the engine works. > >Firstly, I love the way you don't actually get killed by just running into >enemy's, ---- they actually have to attack you, ----- which obviously they do >at different rates. I also love the way you can get attacked from behind and >above as well. > >The precise sterrio targiting and way you hear enemies at a distance is really >well thought out, and gives you a lot of information about what's going on in >the game, ---- pluss the need to use good quality headphones. I also love the >way everything is random, ---- so no two games are the same. > >I'll certainly be getting this one, ---- and I'll be writing some news on >audiogames.net as soon as I've finished this E-mail. > >it's games like this that remind us, ---- as we (very much me included), want >more and more complex games, that however many classic arcade style games >there are, ---- even an old formular can be extremely good if done well. > >Now, I'm afraid I have one suggestion and one question. > >If your well beyond the phase of implementing suggestions, ---- fair enough. > >I find having the number row keys select weapons makes it slightly difficult >to switch on the fly during combat. If I hear a bear coming, by the time I've >got out my slingshot with the 2 key it's almost upon me, ---- and by the time >I've got back to my club with 1, ---- I'm bearing (ha ha), a lot of pain. Is >there any chance you could add, ----- if your stil in the manner of adding to >the game, either a pause weapon select menue accessed with tab, or a quick >weapon cycle key such as shift, alt, tab or z, ---- so that it's possible to >flick to one weapon and use it more smoothly than scrambling to and from the >numbers row? If your beyond the content adding phase, ---- fair enough. Now >for the question. I'm not sure exactly how turning around works. The manual >said that ctrl and arrow would turn you faster, ---- does your character >however turn on the spot, or take a step backwards and turn? and does this >differ whether your walking or running? I just ask, sinse going through the d emo both in easy and normal mode, ---- I was having miner trouble stepping off pits after I turned round to deal with a monster sneaking up behind me. >Congratulations on a brilliant game all round. All the best, Dark. ----- >Original Message ----- From: "Philip Bennefall" To: "A public mailing list for >Blastbay Studios." Cc: "Gamers Discussion list" Sent: Monday, November 16, >2009 2:00 AM Subject: [Audyssey] New release - The Q9 Action game! > Hello >everyone, > > I wish to officially announce the release of the Q9 Action Game. >For those > of you not familiar with it, it's a sidescroller entirely based on >sound > with 12 exciting levels containning a hoard of enemies and other >dangers > to make your way through. > > You have to guide the little alien Q9 >through four different worlds with > three levels in each, and help him to >find his spaceship so that he can > return back to his own planet. The game >features a lot of high quality > sound effects, an original orchestral score >as well as numerous cut scenes > with slightly morbid humor. > > For more >information, please visit us on the web at www.blastbay.com. > > Enjoy! > > >Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to Gamers-o [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
