I agree. Also how would you  insure it was registered by the same person? If
that person got a new computer, there might be a bit of difficulty.
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, November 25, 2009 11:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 and cracks

Quite sad that people do this to be honest. My suggestion is to leave it as 
is, and my reason for saying so is if people want to crack the game, they'll

find out a way to do it no matter which method you choose. All it'll end up 
doing is hurting those who buy the game legally.


----- Original Message ----- 
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 25, 2009 11:57 PM
Subject: [Audyssey] Q9 and cracks


> Hi all,
>
> I just wanted to throw out a quick question here. As expected, there are 
> quite a few user keys for Q9 floating around as I am only using a name/key

> registration system. Now, my question is; is it the best way to do things,

> or should I adopt an Internet unlocking strategy? The product ID/key 
> approach is out of the question as regenerating keys for people can become

> quite a nightmare, and so the only option left for me is to make it check 
> the registration data online. This of course forces the user to have an 
> active Internet connection at the time of registration, but I think most 
> people do these days. So, should I keep the registration system as it is 
> or change it for all my future products to be Internet based?
>
> Kind regards,
>
> Philip Bennefall
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