Ok, thanks. I figured you wouldn't have played those games and sorry I
couldn't explain them better.
Thanks,
al
----- Original Message -----
From: "Philip Bennefall" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, December 01, 2009 11:30 PM
Subject: Re: [Audyssey] High level game creation tools
Hi Al,
I don't know about the templates, but you can definitely make games like
that if you write the code yourself in the Bgt language. I can always
extend templates and add new possibilities to them, of course, but what I
was mainly refering to when I said side scroller was a Q9 style game. The
problem is that I have never played any of these games that you mention so
I have nothing to really relate to. But in short, the functionality is
there; it's just a matter of how much time one is willing to spend
learning the language rather than using the templates.
Kind regards,
Philip Bennefall
----- Original Message -----
From: "Allan Thompson" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, December 02, 2009 5:20 AM
Subject: Re: [Audyssey] High level game creation tools
Hi,
When you say side scroller I think of super mario, or super liam and
Monty's
revenge and of course q9.
Would the thing your making also be able to create more fighting type
games?
I am not sure what to call them, but examples would be double dragon,
final
fight, shinobi, streets of rage, golden axe...I hope you know what I
mean.
These are still mostly side scrollers, only they are usually in a three
quarter view where they walk forward, usually from left to right, and
encounter bad guys and beat them up, grab them and do various moves on
them
etc and so forth. Sorry I can't seem to define them much better then
that.
al ----- Original Message -----
From: "Philip Bennefall" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, December 01, 2009 10:15 PM
Subject: [Audyssey] High level game creation tools
Hi all,
I am, as most of you probably already know, working on a scriptable game
engine that will allow you to make advanced games without having to
learn
a real programming language. All that you have to learn is a basic like
scripting language, and behind this simple interface sits a powerful
engine that takes care of all the groundwork.
However, despite all my efforts to make it as simple as possible it is
still a scripting language which might still be daunting for some to
grasp
and understand. Having followed the recent discussions on list I see
that
there is a lot of interest in something like a sidescroller creation
tool,
which leads me to the following question. Would you people like to see
high level tools such as a sidescroller builder that basically generates
Bgt code based on a template? You would have a pretty interface like any
other high level tool, and you would be able to adjust tons of
parameters
after which time you can get your Bgt code written out in a file ready
for
use in the engine. This way, people who are starting out can use these
template builder things to make something that is fairly close to what
they want to create, and then as they get more and more familiar with
the
workings of the language they can go in and actually modify the game
that
the template program generated for them.
Any thoughts on this?
Kind regards,
Philip Bennefall
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