Ok, thanks. I figured you wouldn't have played those games and sorry I couldn't explain them better.
Thanks,
al
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 01, 2009 11:30 PM
Subject: Re: [Audyssey] High level game creation tools


Hi Al,

I don't know about the templates, but you can definitely make games like that if you write the code yourself in the Bgt language. I can always extend templates and add new possibilities to them, of course, but what I was mainly refering to when I said side scroller was a Q9 style game. The problem is that I have never played any of these games that you mention so I have nothing to really relate to. But in short, the functionality is there; it's just a matter of how much time one is willing to spend learning the language rather than using the templates.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Allan Thompson" <allan1.thomp...@cox.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 02, 2009 5:20 AM
Subject: Re: [Audyssey] High level game creation tools


Hi,
When you say side scroller I think of super mario, or super liam and Monty's
revenge and of course q9.
Would the thing your making also be able to create more fighting type games? I am not sure what to call them, but examples would be double dragon, final fight, shinobi, streets of rage, golden axe...I hope you know what I mean.
These are still mostly side scrollers, only they are usually in a three
quarter view where they walk forward, usually from left to right, and
encounter bad guys and beat them up, grab them and do various moves on them etc and so forth. Sorry I can't seem to define them much better then that.

al ----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 01, 2009 10:15 PM
Subject: [Audyssey] High level game creation tools


Hi all,

I am, as most of you probably already know, working on a scriptable game
engine that will allow you to make advanced games without having to learn
a real programming language. All that you have to learn is a basic like
scripting language, and behind this simple interface sits a powerful
engine that takes care of all the groundwork.

However, despite all my efforts to make it as simple as possible it is
still a scripting language which might still be daunting for some to grasp and understand. Having followed the recent discussions on list I see that there is a lot of interest in something like a sidescroller creation tool,
which leads me to the following question. Would you people like to see
high level tools such as a sidescroller builder that basically generates
Bgt code based on a template? You would have a pretty interface like any
other high level tool, and you would be able to adjust tons of parameters after which time you can get your Bgt code written out in a file ready for
use in the engine. This way, people who are starting out can use these
template builder things to make something that is fairly close to what
they want to create, and then as they get more and more familiar with the workings of the language they can go in and actually modify the game that
the template program generated for them.

Any thoughts on this?

Kind regards,

Philip Bennefall
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