Hi Mike,
Oh there will definitely be a help mailing list/forum for those who have
problems with their code, and I will certainly be as active there responding
to questions as I possibly can.
Kind regards,
Philip Bennefall
----- Original Message -----
From: "mike maslo" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Wednesday, December 02, 2009 5:47 AM
Subject: Re: [Audyssey] High level game creation tools
Phillip:
Well me personally although I do not programming at all, I would like to
see
more advanced games then the side scroller. I want to get out of the 80's
or
70's and get to the 21st century.
I want to see a tool that offers us the opportunity to make games that
challenge us and the scripting language maybe some type of forum or new
email group can be formed for those who are having problems with the
program
and can ask those who are more experienced in scripting when questions
arise.
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Philip Bennefall
Sent: Tuesday, December 01, 2009 9:15 PM
To: Gamers Discussion list
Subject: [Audyssey] High level game creation tools
Hi all,
I am, as most of you probably already know, working on a scriptable game
engine that will allow you to make advanced games without having to learn
a
real programming language. All that you have to learn is a basic like
scripting language, and behind this simple interface sits a powerful
engine
that takes care of all the groundwork.
However, despite all my efforts to make it as simple as possible it is
still
a scripting language which might still be daunting for some to grasp and
understand. Having followed the recent discussions on list I see that
there
is a lot of interest in something like a sidescroller creation tool, which
leads me to the following question. Would you people like to see high
level
tools such as a sidescroller builder that basically generates Bgt code
based
on a template? You would have a pretty interface like any other high level
tool, and you would be able to adjust tons of parameters after which time
you can get your Bgt code written out in a file ready for use in the
engine.
This way, people who are starting out can use these template builder
things
to make something that is fairly close to what they want to create, and
then
as they get more and more familiar with the workings of the language they
can go in and actually modify the game that the template program generated
for them.
Any thoughts on this?
Kind regards,
Philip Bennefall
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