Personally matheus, being forced to slow down like that and do most of the game at normal pace would get on my whick rather a lot.

If this was added, I would suggest giving some advantage to running, ---- such as longer jumps or a club hit to compensate for the slower pace the rest of the time, ---- and make running have a bit more point in the game.


Beware the grue!

Dark.
----- Original Message ----- From: "Matheus" <an...@bol.com.br>
To: <gamers@audyssey.org>
Sent: Tuesday, December 15, 2009 3:37 AM
Subject: Re: [Audyssey] Run feature in games


hmmm.. speaking of the ability to run, what about adding a feature so
when Q9 is running for a short period of time, make it so he starts to
stay tired, breath,and start running a little slow. this whould add a
lot of realism to the game, and it will force you to walk
and not run through every level of the game.


-----Mensagem original-----
De: "dark" <d...@xgam.org>
Para: <Gamers@audyssey.org>
Data: Terça, 15 de Dezembro de 2009 02:27
Assunto: [Audyssey] Run feature in games

Hi.

This is just something which occurred to me as I was out clubbing this evening, --- ie, abusing various creatures with Q9's big nasty club!

in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump, or use the
run move to perform dashing attacks.

In many audio games i've seen though, running only moves you forward slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find myself playing with the run button perminantly held down, ---- which seems rather odd to say the least.

If future side scrollers are going to have run features, instead of just making it a faster walk and effectively having the gamer hold buttons down, ---- how about
borrowing one feature from prince of persia, that of sneak step.

In prince, you ran perminantly, but by holding down a button you could tap to get single steps, ---- very useful for getting close to the edge of a pit or lining
up a jump.

Of course, it might just be me, ---- but I would suggest unless developers are going to put in extra features such as running jumps or running attacks, ---- maybe a sneak step held button to slow down would be more helpful than a run button to speed up, ---- at least in side scrollers.

Then again, this might just be me, ---- I admit I certainly don't! run through 3D games like shades in the same way.

What do people think?

Beware the grue!

Dark.
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