Hi Charles.

I admit I was thinking more of game mechanics here than realism. It just seems in game like Q9 running serves litle purpose accept making you move faster, --- there are no dashing attacks, or running jumps, ---- so why hold a button down whe you don't have to?


I do take the point though.

Beware the grue!

Dark.
----- Original Message ----- From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 15, 2009 6:34 AM
Subject: Re: [Audyssey] Run feature in games


I would prefer a walk as the normal pace.  If I want to run, I would speed
it up myself, rather than have to slow down from what is set as the normal
pace.  This seems more natural to me, because that's how we move in life.
---
In God we trust!
----- Original Message ----- From: "dark" <d...@xgam.org>
To: <Gamers@audyssey.org>
Sent: Monday, December 14, 2009 4:27 PM
Subject: [Audyssey] Run feature in games


Hi.

This is just something which occurred to me as I was out clubbing this
evening, --- ie, abusing various creatures with Q9's big nasty club!

in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump,
or use the run move to perform dashing attacks.

In many audio games i've seen though, running only moves you forward
slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find
myself playing with the run button perminantly held down, ---- which seems
rather odd to say the least.

If  future side scrollers are going to have run features, instead of just
making it a faster walk and effectively having the gamer hold buttons
down, ---- how about borrowing one feature from prince of persia, that of
sneak step.

In prince, you ran perminantly, but by holding down a button you could tap
to get single steps, ---- very useful for getting close to the edge of a pit
or lining up a jump.

Of course, it might just be me, ---- but I would suggest unless developers
are going to put in extra features such as running jumps or running
attacks, ---- maybe a sneak step held button to slow down would be more
helpful than a run button to speed up, ---- at least in side scrollers.

Then again, this might just be me, ---- I admit I certainly don't! run
through 3D games like shades in the same way.

What do people think?

Beware the grue!

Dark.
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