Then the simple answer is, walk! <grin> -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Bryan Peterson Sent: Monday, December 14, 2009 8:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] Run feature in games
Because if you run you often find yourself with more enemies after you than you can handle. This is particularly noticeable in the Death World. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. ----- Original Message ----- From: "Hayden Presley" <[email protected]> To: "'Gamers Discussion list'" <[email protected]> Sent: Monday, December 14, 2009 7:39 PM Subject: Re: [Audyssey] Run feature in games Why would you want to walk through a level? Forgive me for saying so but I don't see how that is pratical at all. Best Regards, Hayden -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Matheus Sent: Monday, December 14, 2009 9:38 PM To: [email protected] Subject: Re: [Audyssey] Run feature in games hmmm.. speaking of the ability to run, what about adding a feature so when Q9 is running for a short period of time, make it so he starts to stay tired, breath,and start running a little slow. this whould add a lot of realism to the game, and it will force you to walk and not run through every level of the game. -----Mensagem original----- De: "dark" <[email protected]> Para: <[email protected]> Data: Terça, 15 de Dezembro de 2009 02:27 Assunto: [Audyssey] Run feature in games Hi. This is just something which occurred to me as I was out clubbing this evening, --- ie, abusing various creatures with Q9's big nasty club! in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump, or use the run move to perform dashing attacks. In many audio games i've seen though, running only moves you forward slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find myself playing with the run button perminantly held down, ---- which seems rather odd to say the least. If future side scrollers are going to have run features, instead of just making it a faster walk and effectively having the gamer hold buttons down, ---- how about borrowing one feature from prince of persia, that of sneak step. In prince, you ran perminantly, but by holding down a button you could tap to get single steps, ---- very useful for getting close to the edge of a pit or lining up a jump. Of course, it might just be me, ---- but I would suggest unless developers are going to put in extra features such as running jumps or running attacks, ---- maybe a sneak step held button to slow down would be more helpful than a run button to speed up, ---- at least in side scrollers. Then again, this might just be me, ---- I admit I certainly don't! run through 3D games like shades in the same way. What do people think? Beware the grue! Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
