Well you did ask.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, December 14, 2009 7:58 PM
Subject: Re: [Audyssey] Run feature in games


Then the simple answer is, walk! <grin>

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, December 14, 2009 8:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Run feature in games

Because if you run you often find yourself with more enemies after you than
you can handle. This is particularly noticeable in the Death World.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, December 14, 2009 7:39 PM
Subject: Re: [Audyssey] Run feature in games


Why would you want to walk through a level? Forgive me for saying so but I
don't see how that is pratical at all.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: Monday, December 14, 2009 9:38 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Run feature in games

hmmm.. speaking of the ability to run, what about adding a feature so
when Q9 is running for a short period of time, make it so he starts to
stay tired, breath,and start running a little slow. this whould add a
lot of realism to the game, and it will force you to walk
and not run through every level of the game.


-----Mensagem original-----
De: "dark" <d...@xgam.org>
Para: <Gamers@audyssey.org>
Data: Terça, 15 de Dezembro de 2009 02:27
Assunto: [Audyssey] Run feature in games

Hi.

This is just something which occurred to me as I was out clubbing this
evening, --- ie, abusing various creatures with Q9's big nasty club!

in games, running often served incredibly distinct purposes just beyond the
obvious moving faster, so, you could run and then jump to get a longer jump,
or use the
run move to perform dashing attacks.

In many audio games i've seen though, running only moves you forward
slightly faster. While 3D games like shades or gma tank commander make this
very useful, in
side scrollers like Q9, superliam and Mota, I actually find myself playing
with the run button perminantly held down, ---- which seems rather odd to
say the least.

If  future side scrollers are going to have run features, instead of just
making it a faster walk and effectively having the gamer hold buttons down,
---- how about
borrowing one feature from prince of persia, that of sneak step.

In prince, you ran perminantly, but by holding down a button you could tap
to get single steps, ---- very useful for getting close to the edge of a pit
or lining
up a jump.

Of course, it might just be me, ---- but I would suggest unless developers
are going to put in extra features such as running jumps or running attacks,
---- maybe
a sneak step held button to slow down would be more helpful than a run
button to speed up, ---- at least in side scrollers.

Then again, this might just be me, ---- I admit I certainly don't! run
through 3D games like shades in the same way.

What do people think?

Beware the grue!

Dark.
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