Indeed Tom.

I'd say this is a floor with lots of rpgs, extremely uninteresting and undescriptive combat, ---- especially those which rely heavily on hp mechanics. In the D&D 2nd eddition books I've read, it specifically states that the hp should be taken as a guide to roleplay and an indicator for what damage is done and what condition someone is in, not as red that 100 percent = perfect health, 0 is death, and pretty much everything betwene is the same.

I do admit the entombed system has taken quite a lot of balancing out, even up to a couple of versions ago, it was too easy for just about enemy on the lower floors to one shot a magic based character with a shot to the head or torso, ---- but sinse Jason added more overall hp for those jobs it's been working very well and provides great stratogy and realism.

Btw, miner spoiler but some fun! try picking up a severed head then looking in your equipment list for a rather amusing litle touch which has been in right from the very early private alphas.

Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, March 01, 2010 1:57 AM
Subject: [Audyssey] Entombed was Adult games


Hi Dark,
Yeah, so I've noticed. I am actually glad to see the more complex
combat system in Entombed compared to a game like Sryth. With Sryth
the combat system is rather lame and not too descriptive of the damage
done to an enemy character. In Entombed you can chop an enemies legs
out from under him, chop off a hand holding a weapon, or lop off his
head. That makes it much more realistic and more fun.

On 2/28/10, dark <d...@xgam.org> wrote:
On the level of entombed, I will say that the purpose of the limb system was actually to make a far more interesting and realistic form of hp and damage
taking than in most rpgs  which just rely on a number of hp.

that's why you can knock people over by hitting their feet, or disarm them
by aiming for hands. that's why descriptions of hand mangling and indeed
limb or head chopping are fairly minimal, because those aren't really a
major point of the game.

Beware the grue!

Dark.


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