I don't see how expecting a challenge out of a game makes me a hardcore
gamer. Paying 40 dollars for a game means I want to get as much play time
out of it as possible. That means that I don't want to be able to beat it
the first time through.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Tuesday, March 02, 2010 9:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Need help fighting the Drake.

You're obviously a hardcore gamer. I'm less so. I can easily see where a 
newby would become frustrated.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- 
From: "Ryan Strunk" <ryan.str...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, March 02, 2010 8:05 AM
Subject: Re: [Audyssey] Need help fighting the Drake.


>3 times, and you're frustrated? How easy and boring would a game be if you
> could beat every opponent after trying only 3 times? I wish it took 10
> times. Bring on more drakes!
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Hayden Presley
> Sent: Monday, March 01, 2010 6:41 PM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Need help fighting the Drake.
>
> Definitely the major complication with the Goblin King Battle is the sheer
> number of power opponents you have to fight. Ok, so four isn't exactly a
> "shere number", but if you factor in their abilities and some of their
> equipment you have a killer force to wreckon with. It took me  at least 3
> times before I got lucky enough to finish them off.
> Best Regards,
> Hayden
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Monday, March 01, 2010 1:29 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Need help fighting the Drake.
>
> The Gobblin King is one reason I like to have a Mage in my party for the
> Shrink spell, which you should be able to max out quite easily by the time
> you get there. Since the Gobblin King generally inflicts the most damage
> it's a good idea to shrink him or even Charm him if you happen to have 
> that
> ability. I wouldn't take him out first if only because of the Necromancer.
> One common strategy when dealing with a party that includes a Necromancer 
> is
>
> to take out the Necro first since then he can't resurrect anybody. The
> skeletons often do at least as much damage as they did in life and they 
> can
> take much more of a beating. I'd take out the Necro first and then try to
> focus on the king since he generally causes the most damage.
> Homer: Hey, uh, could you go across the street and get me a slice of 
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> ----- Original Message ----- 
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, March 01, 2010 10:02 AM
> Subject: Re: [Audyssey] Need help fighting the Drake.
>
>
>> Hi Dark,
>> Well, I do appreciate the game, and the scope of complexity. However,
>> I am very frustrated with the fact that I can't get my questions
>> answered or clarified by reading the documentation. I'm of an old
>> school opinion that if you sell something you must provide the end
>> user with quality documentation, and  give them an overview of all of
>> the game's features. For this reason I feel as though Jason rushed
>> Entombed to final production without completing the documentation and
>> there are still bugs that could be fixed. I've had the game crash
>> three or four times while playing that certainly wasn't cool.
>> However, I am glad Jason is aware of the problem, and has plans to
>> work on the documentation. It is something I feel is needed,
>> especially for a new user like me, and hope he is willing to go into
>> some detail. I'd like to see the advantages and disadvantages of
>> certain races and jobs. I'd like to see a weapons list of what kind of
>> weapons are in the game, quality, and what certain scrolls do. I
>> didn't use certain scrolls simply because I didn't know what they were
>> suppose to do, or when to use them. It is kind of confusing having say
>> a level 4 focus scroll in your inventory and having no clue what it
>> does, when to use it, and so on. Not knowing how to use it is pretty
>> much the same as not having it in my book.
>> Anyway, I'm admitedly in something of a crabby mood. I actually do
>> love the game, but I'd like to know how to play it. I'm tired of
>> making it to say the Goblin King and having my entire party completely
>> whiped out in a couple of combat turns against the Goblin King. I like
>> the challenge, but it would be nice to have an idea how to play so
>> that doesn't happen. Yeah, maybe loose one or two people, but to have
>> my entire party chopped up like roast beaf is not too cool at all.I
>> just feel at times like that I am not a good player, or that I'm
>> lacking some vital information that more experienced players such as
>> yourself have. When I here players saying they kicked the Drake's
>> butt, he is pretty easy, I'm feeling inaduquit to play the game. Like
>> I can't play the game right, and I'm probably making lots of stupid
>> new player mistakes.
>>
>>
>> Cheers!
>>
>>
>> On 3/1/10, dark <d...@xgam.org> wrote:
>>> Hi Tom.
>>>
>>> Well, jason has stated that now that the last few bugs are dealt with
>>> docs
>>> are next on the list, pluss, sinse the docs are a wiki, apparently it's
>>> possible for anyone to contribute by creating an account and loguing in
>>> (I
>>> well might do so myself).
>>>
>>> As for your difficulties, well mages have the ability to shrink, which 
>>> is
>
>>> a
>>> start against the drake. It is true jason has tweaked the system so that
>>> decent and good items are found further down, but you should be finding
>>> scrolls in the shop unless Jason has indeed removed some of those in the
>>> demo version of the game.
>>>
>>> There was a point where Jason upped the difficulty a trifle too far,
>>> (where
>>> the drake was near impossible), but I'd say it's about there now, ie,
>>> difficult but possible.
>>>
>>> If however some scrolls are missing in the demo, that might indeed 
>>> change
>>> the balance particularly of the drake battle, which would be
>>> inconvenient.
>>>
>>> While I agree about lack of documentation, ---- heck, I was on the
>>> private
>>> alpha team and there are stil some things I'd like clarrified by a
>>> manual, I
>>> will say that this is only a temporary hitch, and that once either Jason
>>> or
>>> players create documentation things should work out, I'm just sorry that
>>> your caught out with this, and not able to appreciate all the good 
>>> points
>>> about the game.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>
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