Hi phil,
I know this is totally not conforming to C++ syntax, but is it possible
(or do you have plans) to make semicolons optional in the final release?
Languages like Python, for instance, don't use such things, and it's
kind of confusing, with with if statements not needing them and pretty
much everything else needing them.
Philip Bennefall wrote:
Hi Muhammed,
You are missing a few things. First, you are forgetting quotes and
semicolons in your code which will make the engine throw a fit.
Second, you aren't giving all your variables proper names and
declaring them in the proper way. Your example should be written like:
int age=11;
string phrase="What's your name?";
Now you have an integer variable called age containing the number 11,
and a string variable called phrase which says "What's your name?".
Kind regards,
Philip Bennefall
----- Original Message ----- From: "Muhammed Deniz"
<muhamme...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 2:14 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!
Ok. Here is what i'm trying to say. String=what's your name.
Int=age11
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message ----- From: "Philip Bennefall"
<phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 12:55 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!
Hi Muhammed,
Can you explain a little what it is that you are trying to
accomplish? I don't quite understand what you mean with the age and
the string.
Kind regards,
Philip Bennefall
----- Original Message ----- From: "Muhammed Deniz"
<muhamme...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 1:41 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!
Hi Philip,
I'm new to these saughtsof stuff. For an example, lets say my age
is 11. Before that though, how about a string with a name.
String=what's your intage=11",
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message ----- From: "Bryan Peterson"
<bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 11:24 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!
I've got it. Think I'm gonna do some extensive reading before I
try anything with it though. But let me get one thing straight
first though. I have the program installed on the machine. In the
BGT folder there's BGT, then an option called BGT Compiler. This
is what I'd like to have cleared up. I'm assuming that the option
labeled simply BGT is where, once all your coding and testing is
done, you would compile your game into an actual executable for
posting on a web site for everybody else's playing pleasure? And
the Compiler option is where the game is actually created? I just
want to get that cleared up. Also, can you start a project with
the Beta and then work on it more with, say, the light or pro
versions once they're released?
Homer: Hey, uh, could you go across the street and get me a slice
of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Jacob Kruger"
<jac...@mailzone.co.za>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 4:50 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
Toolkitreleased!
Will definitely be checking it out.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message ----- From: "Philip Bennefall"
<phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 11:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
released!
Hi all!
I am very happy to announce the availability of beta version 0.1
of the Blastbay Game Toolkit (BGT). This tool allows users with
no prior programming experience to dive in and create audio
games from the ground up, using an incredibly versatile
scripting language that in turn controls the powerful Blastbay
game engine that you've already seen in titles such as Q9 and
Kringle Crash. The tool ships with extensive documentation as
well as an in-depth language tutorial, which also is available
in audio form narrated by a professional voiceover artist.
The tool is still in testing and active development, and so I
would love to hear your thoughts, suggestions and any other
feedback that springs to mind... So head over to
www.blastbay.com right now! I will be patrolling the forum
there, ready to answer any questions that you may have. So don't
hesitate to sign up and ask questions if you get stuck and,
above all, have lots of fun making new and exciting games!
Kind regards,
Philip Bennefall
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