Ah, I didn't know about the F6 thing.

Short answer though, ---- yes indeed.

Html help doesn't have a standardized application curser. This means, though it's readable on continuous read, doing things like reading character by character, searching for single key word or phrase (handy if for instance I want to look at how many brackits or braces I want to use around things), or indeed copy and paste.

So yes, a standard html document help would be nice if you don't mind.

All the best,

Dark.
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 1:02 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!


Hi Dark,

Currently the documentation is only available in the Microsoft help format, as I figured that it was quite easy to use. Pressing F6 on a topic will give you a regular HTML layout, just like you'd get with Internet Explorer so you can copy and paste text etc like on a normal web page. Do you think I should provide the documentation as separate html documents as well?

Kind regards,

Philip Bennefall
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 1:54 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!


Hi Philip.

Do you have an html, ---- or at least txt version of the documentation kicking around anywhere?

The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, ---- particularly for quick reference (ie, using find functions)paste code or read example code character by character.

just a personal preference of course.

Beware the grue!

Dark.
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 9:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!


Hi all!

I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist.

The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games!

Kind regards,

Philip Bennefall
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