Yep, but that uses the annoying windows help system, which isn't great for finding stuff in or displaying.

As far as personal preference goes, i'd much rather have something as a streight html document, ---- or even a text file, especially if I'm going to need to look at a lot of things very caefully, and possibly cut and paste.

Afterall, html help doesn't have an actual moving curser which makes navigating it and performing functions less easy than with normal document types.

Beware the Grue!

Dark.
----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 12:59 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!


It's in the BGT program group on the start menu. It's Help.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 6:54 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!


Hi Philip.

Do you have an html, ---- or at least txt version of the documentation kicking around anywhere?

The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, ---- particularly for quick reference (ie, using find functions)paste code or read example code character by character.

just a personal preference of course.

Beware the grue!

Dark.
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, March 24, 2010 9:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!


Hi all!

I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist.

The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games!

Kind regards,

Philip Bennefall
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