Yep, but that uses the annoying windows help system, which isn't great for
finding stuff in or displaying.
As far as personal preference goes, i'd much rather have something as a
streight html document, ---- or even a text file, especially if I'm going to
need to look at a lot of things very caefully, and possibly cut and paste.
Afterall, html help doesn't have an actual moving curser which makes
navigating it and performing functions less easy than with normal document
types.
Beware the Grue!
Dark.
----- Original Message -----
From: "Bryan Peterson" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 24, 2010 12:59 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!
It's in the BGT program group on the start menu. It's Help.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 24, 2010 6:54 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
Toolkitreleased!
Hi Philip.
Do you have an html, ---- or at least txt version of the documentation
kicking around anywhere?
The mp3 tutorial is great, but I'd like to read individual bits and I've
never particularly been a fan of the bog standard windows help
system, ---- particularly for quick reference (ie, using find
functions)paste code or read example code character by character.
just a personal preference of course.
Beware the grue!
Dark.
----- Original Message -----
From: "Philip Bennefall" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 24, 2010 9:57 AM
Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
released!
Hi all!
I am very happy to announce the availability of beta version 0.1 of the
Blastbay Game Toolkit (BGT). This tool allows users with no prior
programming experience to dive in and create audio games from the ground
up, using an incredibly versatile scripting language that in turn
controls the powerful Blastbay game engine that you've already seen in
titles such as Q9 and Kringle Crash. The tool ships with extensive
documentation as well as an in-depth language tutorial, which also is
available in audio form narrated by a professional voiceover artist.
The tool is still in testing and active development, and so I would love
to hear your thoughts, suggestions and any other feedback that springs
to mind... So head over to www.blastbay.com right now! I will be
patrolling the forum there, ready to answer any questions that you may
have. So don't hesitate to sign up and ask questions if you get stuck
and, above all, have lots of fun making new and exciting games!
Kind regards,
Philip Bennefall
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