before you start slagging off hayden where are your efforts?

sooner we get your particular games cracked, that'll stop you laughing so stop 
taking the crap out of people and come on get on with your game 
exactly

On 29 Mar 2010, at 08:46, Jess Varnell wrote:

> Hi. I think it's a good start. Hayden, I don't see you attempting to start 
> writing scripts, so why are you being so rude. People these days.
> ----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Sunday, March 28, 2010 3:45 PM
> Subject: Re: [Audyssey] My first BGT script
> 
> 
>> Hi,
>> Lol! I'll be bying that one! How much are you planning to sell it for, $.6?
>> Best Regards,
>> Hayden
>> 
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Jayson Smith
>> Sent: Wednesday, March 24, 2010 12:21 PM
>> To: Gamers Discussion list
>> Subject: [Audyssey] My first BGT script
>> 
>> Hi,
>> 
>>    I've just created my first working BGT script! The code is pasted
>> below. It's not much of a game, but still lets you play around. You'll need
>> to supply your own .wav files, the ones I used are quite silly. But first, a
>> 
>> description of the, um, game.
>> 
>> You, the player of this fine game that's sure to make me a
>> multi-millionaire, are at the left edge of a game board fifty-spaces long.
>> You move your, er, character across the board using the left and right arrow
>> 
>> keys. Each time you successfully move, a walking sound is played. If you
>> bump the left edge, a bump left sound is played, and if you bump the right
>> edge, a bump right sound is played. The goal of the game is to make 100
>> successful movements before bumping an edge six times. If you bump six
>> times, a losing sound is played and the game exits. If you move 100 times
>> successfully, a winning sound is played and the game exits. And of course,
>> we have a logo sound to get things started for my wonderful audiogames
>> company! Also, a background sound to get you in the mood to play!So here's
>> the code, hopefully it will be useful to someone!
>> Jayson
>> 
>> // Define sound objects.
>> sound logo; // Starting sound.
>> sound amb; // Background sound.
>> sound walk; // Movement sound.
>> sound bumpl; // Bump left edge.
>> sound bumpr; // Bump right edge.
>> sound youlose;
>> sound youwin;
>> 
>> // Define variables we'll need.
>> int position; // The player's position on the board.
>> int bumps; // How many times we've bumped an edge.
>> int moves; // How many times we've moved successfully.
>> 
>> void main() {
>> // Load sounds.
>> amb.load("amb.wav");
>> bumpl.load("bumpl.wav");
>> bumpr.load("bumpr.wav");
>> logo.load("logo.wav");
>> walk.load("walk.wav");
>> youlose.load("youlose.wav");
>> youwin.load("youwin.wav");
>> // Play the logo.
>> logo.play_wait();
>> wait(1000);
>> 
>> // Initialize the environment.
>> position = 0;
>> bumps = 0;
>> moves = 0;
>> show_game_window("Jayson's Test Game");
>> amb.volume = -10.0;
>> amb.play_looped();
>> 
>> // The main game loop!
>> while (true) {
>> if (bumps > 5) {
>> // You lose!
>> amb.stop();
>> wait(50);
>> youlose.play_wait();
>> wait(100);
>> exit();
>> }
>> if (moves >= 100) {
>> // You win!
>> amb.stop();
>> wait(50);
>> youwin.play_wait();
>> wait(100);
>> exit();
>> }
>> if (key_down(KEY_RIGHT)) move_right();
>> if (key_down(KEY_LEFT)) move_left();
>> }
>> }
>> 
>> // Move right.
>> void move_right() {
>> if (position == 49) {
>> // Oops. Too far. Bump.
>> bumpr.play_wait();
>> wait(100);
>> bumps ++;
>> return;
>> }
>> moves ++;
>> position ++;
>> walk.play_wait();
>> wait(50);
>> }
>> 
>> // Move left.
>> void move_left() {
>> if (position == 0) {
>> // Oops. Too far. Bump.
>> bumpl.play_wait();
>> wait(100);
>> bumps ++;
>> return;
>> }
>> moves ++;
>> position --;
>> walk.play_wait();
>> wait(50);
>> }
>> 
>> 
>> ---
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>> 
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>> Gamers mailing list __ Gamers@audyssey.org
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> 
> 
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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william lomas
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