Hi Jess,
I don't agree with you here. He only guessed about the price. I can't see anything rude about it, anyone could see anything rude about it? Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message ----- From: "Jess Varnell" <rory0...@yahoo.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, March 29, 2010 8:46 AM
Subject: Re: [Audyssey] My first BGT script


Hi. I think it's a good start. Hayden, I don't see you attempting to start writing scripts, so why are you being so rude. People these days. ----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, March 28, 2010 3:45 PM
Subject: Re: [Audyssey] My first BGT script


Hi,
Lol! I'll be bying that one! How much are you planning to sell it for, $.6?
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jayson Smith
Sent: Wednesday, March 24, 2010 12:21 PM
To: Gamers Discussion list
Subject: [Audyssey] My first BGT script

Hi,

    I've just created my first working BGT script! The code is pasted
below. It's not much of a game, but still lets you play around. You'll need to supply your own .wav files, the ones I used are quite silly. But first, a

description of the, um, game.

You, the player of this fine game that's sure to make me a
multi-millionaire, are at the left edge of a game board fifty-spaces long. You move your, er, character across the board using the left and right arrow

keys. Each time you successfully move, a walking sound is played. If you
bump the left edge, a bump left sound is played, and if you bump the right
edge, a bump right sound is played. The goal of the game is to make 100
successful movements before bumping an edge six times. If you bump six
times, a losing sound is played and the game exits. If you move 100 times
successfully, a winning sound is played and the game exits. And of course,
we have a logo sound to get things started for my wonderful audiogames
company! Also, a background sound to get you in the mood to play!So here's
the code, hopefully it will be useful to someone!
Jayson

// Define sound objects.
sound logo; // Starting sound.
sound amb; // Background sound.
sound walk; // Movement sound.
sound bumpl; // Bump left edge.
sound bumpr; // Bump right edge.
sound youlose;
sound youwin;

// Define variables we'll need.
int position; // The player's position on the board.
int bumps; // How many times we've bumped an edge.
int moves; // How many times we've moved successfully.

void main() {
// Load sounds.
amb.load("amb.wav");
bumpl.load("bumpl.wav");
bumpr.load("bumpr.wav");
logo.load("logo.wav");
walk.load("walk.wav");
youlose.load("youlose.wav");
youwin.load("youwin.wav");
// Play the logo.
logo.play_wait();
wait(1000);

// Initialize the environment.
position = 0;
bumps = 0;
moves = 0;
show_game_window("Jayson's Test Game");
amb.volume = -10.0;
amb.play_looped();

// The main game loop!
while (true) {
if (bumps > 5) {
// You lose!
amb.stop();
wait(50);
youlose.play_wait();
wait(100);
exit();
}
if (moves >= 100) {
// You win!
amb.stop();
wait(50);
youwin.play_wait();
wait(100);
exit();
}
if (key_down(KEY_RIGHT)) move_right();
if (key_down(KEY_LEFT)) move_left();
}
}

// Move right.
void move_right() {
if (position == 49) {
// Oops. Too far. Bump.
bumpr.play_wait();
wait(100);
bumps ++;
return;
}
moves ++;
position ++;
walk.play_wait();
wait(50);
}

// Move left.
void move_left() {
if (position == 0) {
// Oops. Too far. Bump.
bumpl.play_wait();
wait(100);
bumps ++;
return;
}
moves ++;
position --;
walk.play_wait();
wait(50);
}


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