Hi,
Yes Thomas you are correct, and I didn't actually realize this would make
quite as much of an uproar as it did.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jess Varnell
Sent: Monday, March 29, 2010 2:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] My first BGT script

Hi. I think it's a good start. Hayden, I don't see you attempting to start 
writing scripts, so why are you being so rude. People these days.
----- Original Message ----- 
From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, March 28, 2010 3:45 PM
Subject: Re: [Audyssey] My first BGT script


> Hi,
> Lol! I'll be bying that one! How much are you planning to sell it for, 
> $.6?
> Best Regards,
> Hayden
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Jayson Smith
> Sent: Wednesday, March 24, 2010 12:21 PM
> To: Gamers Discussion list
> Subject: [Audyssey] My first BGT script
>
> Hi,
>
>     I've just created my first working BGT script! The code is pasted
> below. It's not much of a game, but still lets you play around. You'll 
> need
> to supply your own .wav files, the ones I used are quite silly. But first,

> a
>
> description of the, um, game.
>
> You, the player of this fine game that's sure to make me a
> multi-millionaire, are at the left edge of a game board fifty-spaces long.
> You move your, er, character across the board using the left and right 
> arrow
>
> keys. Each time you successfully move, a walking sound is played. If you
> bump the left edge, a bump left sound is played, and if you bump the right
> edge, a bump right sound is played. The goal of the game is to make 100
> successful movements before bumping an edge six times. If you bump six
> times, a losing sound is played and the game exits. If you move 100 times
> successfully, a winning sound is played and the game exits. And of course,
> we have a logo sound to get things started for my wonderful audiogames
> company! Also, a background sound to get you in the mood to play!So here's
> the code, hopefully it will be useful to someone!
> Jayson
>
> // Define sound objects.
> sound logo; // Starting sound.
> sound amb; // Background sound.
> sound walk; // Movement sound.
> sound bumpl; // Bump left edge.
> sound bumpr; // Bump right edge.
> sound youlose;
> sound youwin;
>
> // Define variables we'll need.
> int position; // The player's position on the board.
> int bumps; // How many times we've bumped an edge.
> int moves; // How many times we've moved successfully.
>
> void main() {
> // Load sounds.
> amb.load("amb.wav");
> bumpl.load("bumpl.wav");
> bumpr.load("bumpr.wav");
> logo.load("logo.wav");
> walk.load("walk.wav");
> youlose.load("youlose.wav");
> youwin.load("youwin.wav");
> // Play the logo.
> logo.play_wait();
> wait(1000);
>
> // Initialize the environment.
> position = 0;
> bumps = 0;
> moves = 0;
> show_game_window("Jayson's Test Game");
> amb.volume = -10.0;
> amb.play_looped();
>
> // The main game loop!
> while (true) {
> if (bumps > 5) {
> // You lose!
> amb.stop();
> wait(50);
> youlose.play_wait();
> wait(100);
> exit();
> }
> if (moves >= 100) {
> // You win!
> amb.stop();
> wait(50);
> youwin.play_wait();
> wait(100);
> exit();
> }
> if (key_down(KEY_RIGHT)) move_right();
> if (key_down(KEY_LEFT)) move_left();
> }
> }
>
> // Move right.
> void move_right() {
> if (position == 49) {
> // Oops. Too far. Bump.
> bumpr.play_wait();
> wait(100);
> bumps ++;
> return;
> }
> moves ++;
> position ++;
> walk.play_wait();
> wait(50);
> }
>
> // Move left.
> void move_left() {
> if (position == 0) {
> // Oops. Too far. Bump.
> bumpl.play_wait();
> wait(100);
> bumps ++;
> return;
> }
> moves ++;
> position --;
> walk.play_wait();
> wait(50);
> }
>
>
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