Yes, Mysteries of the Ancients comes with the latest stable binary for
fmod.dll which is 4.28. It is located in the installation directory.
However, I don't beleive I'll be using it for very much longer anyway.
I've got plans to rewrite the audio core of the engine using something
As for that other stuff Genesis doesn't use all that other stuff. All
it uses is standard Windows core components like Kernel32.dll,
Shell32.dll, User32.dll, WinMM.dll, etc that comes with every single
copy of Windows. In other words it is completely based on the
Microsoft Win32 API and runs pretty close to the operating system
itself and doesn't require a lot of third-party junk.
On 4/13/10, shaun everiss <shau...@xtra.co.nz> wrote:
> well the menus are a bit slower but honestly I like the speed they run.
> I don't skip and that is good.
> I have no idea why I crash though.
> One thing, I do have a version of fmod.dll that came with moosic.
> does the game update this and other files it needs or does it not.
> if not I need to probably get the latest fmod binary and dlls and put them
> in the system32 folder.
> I have everything else I know of.
> latest directx, latest xna
> dotnet 1 to 3.5 fully updated.
> visual c ++ 22005 2008 libs com audio sdl I think and maybe something else.
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