I don't know. I've got a couple of things in mind to try, and fixing
input will be my top priority this week. Sooner or later I should be
able to nail down the problem and fix it. Obviously this all worked in
the other game engine well enough so it should be a matter of
basically copying the same concept over to the C++ engine.
On 4/12/10, Willem <dwill...@gmail.com> wrote:
> Hi Thomas.
> Ok what about having the keypress activate the menu item and while the
> key is down it shouldn't allow any more cycling? Either that or a
> time-delay of say 1/10 second between allowed keypresses.
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