Hi Thomas,
I must add my impressions. Firstly, I have had neither the error upon
exiting nor the slow menu problem. I like how you put the weapon
descriptions back into the game. Also, I'm glad you put backthe navigation
keys (oops, hotkeys) for the menu.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, April 12, 2010 9:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mota Beta 11 impressions

Hi Willem,
I don't know. I've got a couple of things in mind to try, and fixing
input will be my top priority this week. Sooner or later I should be
able to nail down the problem and fix it. Obviously this all worked in
the other game engine well enough so it should be a matter of
basically copying the same concept over to the C++ engine.

On 4/12/10, Willem <dwill...@gmail.com> wrote:
> Hi Thomas.
> Ok what about having the keypress activate the menu item and while the
> key is down it shouldn't allow any more cycling? Either that or a
> time-delay of say 1/10 second between allowed keypresses.

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