Hi Lori,
Sounds in a game are subjective, what one person loves is what another hates. I deliberately made the voices of the ghosts hard to understand as they don't say anything to help you. Their voice is there to locate them and let you know by the volume how close you are to a ghost. I did not want to use only the original Pacman sounds as the Pacman Talks game was developed over twenty years after those sounds were picked for the original Pacman game in 1980. Some people like only the original sounds as they grew up playing them just like they only like the type of music they listen to as a teenager. Other people, me included like to hear new sounds and music. I guess you can't please everyone so you might as well please yourself.
Hmm that sounds familiar.
Phil

----- Original Message ----- From: "Lori Duncan" <lori_dunca...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 23, 2010 4:19 PM
Subject: Re: [Audyssey] Future of Audio Games


The sounds are quite funny once you get used to them, for me it's more the
ghost voices as I can't understand them half the time.
----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, May 23, 2010 8:26 PM
Subject: Re: [Audyssey] Future of Audio Games


Hi,
On the note of sound effects--I still feel pacman talks needs to have a
revamp of its sounds. One reason I do not like it is because of how
different the sounds are.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 23, 2010 10:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Future of Audio Games

I can't speak on the football game, but Bps software's game 3D velosity is
certainly intended as a realistic fighter game for adults.

Also, I might recommend a good many Gma games, --- such as tank commander
and the recently released time of conflict.

While fantasy might not be your thing, I will say that audiogames
complexity

in general has gone up, and I've been quite amazed at recent developements
such as entombed, ---- which is certainly not a simplistic or kid
orientated

game despite the fantasy setting, ---- in fact as an adult who loves
fantasy

or sf literature and games I do find your assersion that a game is
automatically childish just for being set in that genre ratheer extreme.

That being said though, certainly games like Time of conflict, Gma tank
commander 3D velosity and perhaps lone wolf or shades of doom (which is
damnably evil and certainly despite the scifi setting), will probably
appeal

to you.

Beware the Grue!

Dark.
----- Original Message ----- From: "key stone" <eloheem...@comcast.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 23, 2010 9:16 AM
Subject: [Audyssey] Future of Audio Games


My first audio game was Battle ship back in 2000, after losing my eye
sight I was going crazy knowing this market was available; although I'm
grateful for the audio game market my thirst for gaming hasn't been
quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal
Combat ect...player; Audio games tends to stick to kids type games, and
not more adult/real life games like GTA or even Star Wars; Allot of us
have been around since the start of the gaming revolution and has played
systems such as Coleco vision, Atari, Sega and Nintendo, and has played
hundreds of games; I know and hope audio games will pick up it's pace as
technology improves, but I anxiously wait for some more serious game
titles that will expand the adult audio gamers mind and appetite. I would
love to fly that fighter jet again, go on realistic adventures without
goblins and ghost's, and seriously play a good Football game and finally
lead my EAGLES to The Super Bowl..LOL.. Thanks
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