Hi.

I believe Phil means that if your actually playing as a silent walker or mutant in a multiplayer version of the game, you'll need some more sounds for your own character, sinse currently there are, for instance no sound for a silent walker walking into a wall, ---- though maybe they do that so silently they don't need one ;D.


Beware the grue!

Dark.
----- Original Message ----- From: "Lori Duncan" <lori_dunca...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 26, 2010 12:20 PM
Subject: Re: [Audyssey] shades of doom


Hi Phil sorry I'm not sure what you mean by needing more sounds for your character, I like Shades as it is now, though a future version would be interesting to play. Those silent walkers give me the shakes, especially if they stop then start moving again, or if there's more than 1 after you. It's quite strange to hear, no wonder the scientests went insane. <Smile> Actually I wonder what the sound is when Shades first opens, like a sort of loud bang sound? It doesn't seem to be a door I checked around and couldn't find one a part from the obvious ones a head. ---- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 26, 2010 12:02 PM
Subject: Re: [Audyssey] shades of doom


Hi Dark,
Yes, David is working on the multi-player on-line version of Time of Conflict right now. He has stated in the past that he hopes to include this capability in a future version of Shades of Doom and eventually Tank Commander. Hopefully SOD will have new sounds since if you are playing one of the mutants or even the insane scientist or the silent walker, then you will need more sounds for your character.
But please don't pester him with ideas right now.
Phil

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