Well whether there is a developer called Dark out there I don't know! I'm more the moderation and random news and reviews fellow, ---- for those who can stomach pointlessness.

In terms of where the name came from, well when i was 18 and writing the novelization of the playstation rpg Xenogears (working from a script), which got hosted on her site, I had this odd idea that putting out your right name on the internet was a bad idea.

"dark" was the main character of a book I was working on at the time, ---- actually he was quite cool, a very small sarcastic assassin who specialized in throwing knives, so I adopted the monica as mine.

Now, I'm actually at the point where I've been dark so long I can pretty much answer to it as well as to my actual name.

In fact, I even have a full online address which I use in annoying forms where you have to fill in address fields but where I really don't want to give my real address out.

First name: dark.

Last name: empathy.

Address: The ivory tower, 13 desolation row, the windmills of my mind!

Zip/post code: 000 unzippered! ;D.

Beware the Grue!

Dark.
----- Original Message ----- From: "Castanedagarcia_Alfredo" <casta...@hsd.k12.or.us>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 26, 2010 9:20 PM
Subject: Re: [Audyssey] shades of doom


I wonder why the moderator and developer chooses to be called dark.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley
Sent: Wednesday, May 26, 2010 10:19 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] shades of doom

Hi Dark,
Hahaha...do they also silently knock over tables?
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, May 26, 2010 6:46 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] shades of doom

Hi.

I believe Phil means that if your actually playing as a silent walker or
mutant in a multiplayer version of the game, you'll need some more sounds
for your own character, sinse currently there are, for instance no sound for

a silent walker walking into a wall, ---- though maybe they do that so
silently they don't need one ;D.

Beware the grue!

Dark.
----- Original Message ----- From: "Lori Duncan" <lori_dunca...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 26, 2010 12:20 PM
Subject: Re: [Audyssey] shades of doom


Hi Phil sorry I'm not sure what you mean by needing more sounds for your
character, I like Shades as it is now, though a future version would be
interesting to play.  Those silent walkers give me the shakes, especially
if they stop then start moving again, or if there's more than 1 after you.

It's quite strange to hear, no wonder the scientests went insane. <Smile>

Actually I wonder what the sound is when Shades first opens, like a sort
of loud bang sound?  It doesn't seem to be a door I checked around and
couldn't find one a part from the obvious ones a head.  ---- Original
Message ----- From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 26, 2010 12:02 PM
Subject: Re: [Audyssey] shades of doom


Hi Dark,
Yes, David is working on the multi-player on-line version of Time of
Conflict right now.
He has stated in the past that he hopes to include this capability in a
future version of Shades of Doom and eventually Tank Commander.
Hopefully SOD will have new sounds since if you are playing one of the
mutants or even the insane scientist or the silent walker, then you will
need more sounds for your character.
But please don't pester him with ideas right now.
Phil

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