Hi Lori,
I think it is a door, that is the big one that you walk through when
entering the complex makred "authorized personell only". Of course you
wouldn't find it, it sounds as if it wouldn't matter anyway. Just like in
mOTA, you hear a door on level 2 closing, but you can't go back through it.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Wednesday, May 26, 2010 6:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] shades of doom

Hi Phil sorry I'm not sure what you mean by needing more sounds for your 
character, I like Shades as it is now, though a future version would be 
interesting to play.  Those silent walkers give me the shakes, especially if

they stop then start moving again, or if there's more than 1 after you. 
It's quite strange to hear, no wonder the scientests went insane.  <Smile> 
Actually I wonder what the sound is when Shades first opens, like a sort of 
loud bang sound?  It doesn't seem to be a door I checked around and couldn't

find one a part from the obvious ones a head.  ---- Original Message ----- 
From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 26, 2010 12:02 PM
Subject: Re: [Audyssey] shades of doom


> Hi Dark,
> Yes, David is working on the multi-player on-line version of Time of 
> Conflict right now.
> He has stated in the past that he hopes to include this capability in a 
> future version of Shades of Doom and eventually Tank Commander.
> Hopefully SOD will have new sounds since if you are playing one of the 
> mutants or even the insane scientist or the silent walker, then you will 
> need more sounds for your character.
> But please don't pester him with ideas right now.
> Phil
>
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