My thoughts are as follows:

Go ahead and do the fleet strategy thing, but maybe keep it a touch
simpler than Time of Conflict is. I love that game, but man. It really
stretches the old brain cells out.

If, after this game is finished, you choose to do a realtime solo
perspective game, that would be really awesome.

One thing I considered while reading all of these posts was bridge
commander. Obviously, finding people to impersonate enough of the Star
Trek characters to tie the game in might be tricky, there's nothing
saying we can't maybe find one or two people that could and getting
them to help out. This presents technical issues that we've discussed
on this list before concerning quality of microphone and set up,
though, so it might not be worth it.

On the other hand, maybe do what most of us poor role play schmucks do
and make up the officials as you go along. But back to Bridge
commander, the thing I like about that game is that it has a story,
but you can alternatively set up battles to practice. I thought STFC
was going to become a Bridge Commander for us blind folk, but if it
isn't, there's a huge opening, and the game is very easy to port or
accessibilize or even justgrab a couple thoughts from.

I'd love to see an audio game that has campaigns with distinctive
bits, cut scenes, and the like, and a Star Trek game would grab my
attention and hold on.

Frankly, I'd like pretty much anything Trek related, but if you
followed up your current project with a solo perspective game with
campaign elements, I'd jump through more than a few hoops to get it.

Signed:
Dakotah Rickard

On 6/10/10, Hayden Presley <hdpres...@hotmail.com> wrote:
> Hi,
> If anyone has the beta setup file for Montazuma's Revenge, could someone
> dropbox it my way? I never did get a chance to play that one.
> Best Regards,
> Hayden
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Thursday, June 10, 2010 7:58 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] startrek games
>
> I'd also vote for Neospeech Kate. Not only does that voice bring back some
> fairly pleasant memories of the early Montezuma's Revenge games but as far
> as I'm concerned it's a much better voice in terms of quality despite being
> totally synthetic. In fact the only reason I don't always use those voices
> in my everyday screen reader use is because they like many other higher
> quality Sapi voices do tend to be a bit sluggish in screen reader mode. And
> I definitely liked her in STFC.
> We are the Knights who say...Ni!
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, June 10, 2010 6:40 PM
> Subject: Re: [Audyssey] startrek games
>
>
>> Hi Dark,
>> Yeah, it might be a bit of extra work, but not too bad once the game
>> core is designed and the majority of the game is written.  Adding
>> extra missions, expantion packs, etc is far easier than writing the
>> game itself.
>> As it happens I think I'd use Neospeech Kate, the same voice as STFC
>> 1.0, for the game since that seams to be a popular voice for the game.
>> I could use AT&T Crystal, I suppose, but don't like her voice as well
>> as Kate.
>>
>> On 6/10/10, dark <d...@xgam.org> wrote:
>>> Hi tom.
>>>
>>> Well, as I've now finished watching voyager, and thus am fully versed
>>> with
>>> all trek series barring enterprise pluss all the films, I'd very much
>>> enjoy
>>> a mission based trek game indeed! especially might I say if missions were
>>> created by someone like yourself who was familiar enough with the trek
>>> universe to make them interesting and consistant.
>>>
>>> the only issue i can see with the replay and missions idea is the problem
>
>>> of
>>> recorded speech, sinse as you've said your not a fan of developing for
>>> sapi
>>> (and specific screen readers), you'd have to record the names of new
>>> planets, ships etc for other  missions, ---- which migh take extra work.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>
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