Hi,
If anyone has the beta setup file for Montazuma's Revenge, could someone
dropbox it my way? I never did get a chance to play that one.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games

I'd also vote for Neospeech Kate. Not only does that voice bring back some 
fairly pleasant memories of the early Montezuma's Revenge games but as far 
as I'm concerned it's a much better voice in terms of quality despite being 
totally synthetic. In fact the only reason I don't always use those voices 
in my everyday screen reader use is because they like many other higher 
quality Sapi voices do tend to be a bit sluggish in screen reader mode. And 
I definitely liked her in STFC.
We are the Knights who say...Ni!
----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, June 10, 2010 6:40 PM
Subject: Re: [Audyssey] startrek games


> Hi Dark,
> Yeah, it might be a bit of extra work, but not too bad once the game
> core is designed and the majority of the game is written.  Adding
> extra missions, expantion packs, etc is far easier than writing the
> game itself.
> As it happens I think I'd use Neospeech Kate, the same voice as STFC
> 1.0, for the game since that seams to be a popular voice for the game.
> I could use AT&T Crystal, I suppose, but don't like her voice as well
> as Kate.
>
> On 6/10/10, dark <d...@xgam.org> wrote:
>> Hi tom.
>>
>> Well, as I've now finished watching voyager, and thus am fully versed 
>> with
>> all trek series barring enterprise pluss all the films, I'd very much 
>> enjoy
>> a mission based trek game indeed! especially might I say if missions were
>> created by someone like yourself who was familiar enough with the trek
>> universe to make them interesting and consistant.
>>
>> the only issue i can see with the replay and missions idea is the problem

>> of
>> recorded speech, sinse as you've said your not a fan of developing for 
>> sapi
>> (and specific screen readers), you'd have to record the names of new
>> planets, ships etc for other  missions, ---- which migh take extra work.
>>
>> Beware the grue!
>>
>> Dark.
>
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